A classic problem in Search Theory is one in which a searcher allocates resources to the points of the integer interval [1, n] in an attempt to find an object which has been hidden in them using a known probability function. In this paper we consider a modification of this problem in which there is a protector who can also allocate resources to the points; allocating these resources makes it more difficult for the searcher to find an object. We model the situation as a two-person non-zero-sum game so that we can take into account the fact that using resources can be costly. It is shown that this game has a unique Nash equilibrium when the searcher's probability of finding an object located at point i is of the form (1 - exp (-ixi)) exp (-iy...
We consider a discrete-time dynamic search game in which a number of players compete to find an invi...
An agent (who may or may not want to be found) is located in one of two boxes. At time 0 suppose tha...
In a caching game introduced by Alpern et al. [3], a Hider who can dig to a total fixed depth normal...
Abstract This paper deals with a multi-stage two-person zero-sum game called the multi-stage search ...
Collected papers presented on the Tenth International Conference Game Theory and Management / Editor...
We develop some two-person zero-sum game formulations of search and evasion problems. By employing a...
We consider a general multi-agent framework in which a set of n agents are roaming a network where m...
The paper presents a simple game theoretic model in which players decide on the search procedures fo...
Many practical search problems concern the search for multiple hidden objects or agents, such as e...
We analyze a dynamic game in which agents strategically search for a prize/reward of known value whe...
In an accumulation game a Hider secretly distributes his given total wealth h>1 among n locations wh...
Search Theory is one of the original disciplines within the field of Operations Research. It deals w...
Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among n d...
Scatter hoarders are animals (e.g. squirrels) who cache food (nuts) over a number of sites for later...
We consider a class of zero-sum search games in which a Searcher seeks to minimize the expected time...
We consider a discrete-time dynamic search game in which a number of players compete to find an invi...
An agent (who may or may not want to be found) is located in one of two boxes. At time 0 suppose tha...
In a caching game introduced by Alpern et al. [3], a Hider who can dig to a total fixed depth normal...
Abstract This paper deals with a multi-stage two-person zero-sum game called the multi-stage search ...
Collected papers presented on the Tenth International Conference Game Theory and Management / Editor...
We develop some two-person zero-sum game formulations of search and evasion problems. By employing a...
We consider a general multi-agent framework in which a set of n agents are roaming a network where m...
The paper presents a simple game theoretic model in which players decide on the search procedures fo...
Many practical search problems concern the search for multiple hidden objects or agents, such as e...
We analyze a dynamic game in which agents strategically search for a prize/reward of known value whe...
In an accumulation game a Hider secretly distributes his given total wealth h>1 among n locations wh...
Search Theory is one of the original disciplines within the field of Operations Research. It deals w...
Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among n d...
Scatter hoarders are animals (e.g. squirrels) who cache food (nuts) over a number of sites for later...
We consider a class of zero-sum search games in which a Searcher seeks to minimize the expected time...
We consider a discrete-time dynamic search game in which a number of players compete to find an invi...
An agent (who may or may not want to be found) is located in one of two boxes. At time 0 suppose tha...
In a caching game introduced by Alpern et al. [3], a Hider who can dig to a total fixed depth normal...