Twelve papers that reflect current themes in archaeological computing, from the development of new techniques, to working methodologies and the potential of computing to archaeological research. Contents: Introduction (David Wheatley, Graeme Earl & Sarah Poppy); Virtual reconstruction and the interpretative process: a case-study from Avebury (Graeme Earl & David Wheatley); Rock art and Bubble worlds (Jayne Gidlow); The use and abuse of statistical methods in archaeological site location modelling (Patricia E. Woodman & Mark Woodward); An assessment of the SMR as a predictive tool for cultural resource management, development control and academic research (Paul Cuming); Quantifying the British Palaeolithic: Regional Data and Homi...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...
This collection of papers aims to address some of the issues outlined in session I.6 of the 4th Annu...
This article is framed into the theoretical and methodological background of virtual archaeology. Th...
In the 1980's archaeologists embraced the rapidly expanding field of computer modelling and visualis...
In the 1980s archaeologists embraced the rapidly expanding field of computer modelling and visualisa...
The title of this paper is an adaptation of Ian Hodder’s notion that interpretation starts ‘at the t...
Archaeologists in the 1980s were embracing wholeheartedly the rapidly expanding field of computer mo...
Recent advances in computer and environmental science, climate modelling and other disciplines as we...
We are of an era in which digital technology now enhances the method and practice of archaeology. In...
The growing success, for more than fifty years, of the scientific contribution of computer applicati...
The application of computer methodologies in archaeology and cultural heritage is not a recent trend...
The title of this paper is an adaptation of Ian Hodder’s notion that interpretation starts ‘at the t...
Computers are involved in many stages of an archaeologist's work, from field recording and data stor...
This chapter analyzes the palimpsest of archaeological data scattered across the landscapes of easte...
The VERA (Virtual Environment for Research in Archaeology) project is based on a research excavation...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...
This collection of papers aims to address some of the issues outlined in session I.6 of the 4th Annu...
This article is framed into the theoretical and methodological background of virtual archaeology. Th...
In the 1980's archaeologists embraced the rapidly expanding field of computer modelling and visualis...
In the 1980s archaeologists embraced the rapidly expanding field of computer modelling and visualisa...
The title of this paper is an adaptation of Ian Hodder’s notion that interpretation starts ‘at the t...
Archaeologists in the 1980s were embracing wholeheartedly the rapidly expanding field of computer mo...
Recent advances in computer and environmental science, climate modelling and other disciplines as we...
We are of an era in which digital technology now enhances the method and practice of archaeology. In...
The growing success, for more than fifty years, of the scientific contribution of computer applicati...
The application of computer methodologies in archaeology and cultural heritage is not a recent trend...
The title of this paper is an adaptation of Ian Hodder’s notion that interpretation starts ‘at the t...
Computers are involved in many stages of an archaeologist's work, from field recording and data stor...
This chapter analyzes the palimpsest of archaeological data scattered across the landscapes of easte...
The VERA (Virtual Environment for Research in Archaeology) project is based on a research excavation...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...
This collection of papers aims to address some of the issues outlined in session I.6 of the 4th Annu...
This article is framed into the theoretical and methodological background of virtual archaeology. Th...