This article raises a number of questions: Where do the parts on gaming circuit boards come from? Whose hands made them? Under what conditions? What happens to the materials in a device once we discard it? Perhaps predictably, these questions do not commonly come up when videogames are studied diegetically, based solely on what is expressed on the screen (Montfort; Kirschenbaum 27-28). However, the material study of hardware offers an approach that highlights material traces that may otherwise go unnoticed by gamers and scholars alike. Furthermore, it prompts an important question in the context of game studies: What do gamers and scholars tend to ignore when they are at once enthralled and distracted by the experiences afforded by the vide...
Following the materialist approaches to contemporary digital memory- making, this article explores h...
Introduction Video games as new types of media, have created a new form of interaction between the ...
Racing the Beam: The Atari Video Computer System,by Ian Bogost and Nick Montfort, inaugurated thePla...
The shaping of videogames by material conditions can be uncovered by comparing works across multiple...
This article argues that among the burgeoning approaches to game studies there is a crucial re-imagi...
This article argues that among the burgeoning approaches to game studies there is a crucial re-imagi...
This article examines the industrial art of videogame design and production as an exemplar of what c...
Closed Circuit Electronic Playground is a research project that will form the basis of my next monog...
International audienceWhile technological change has been much studied in the arts field, it has nev...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
In this article, we describe three layers of ruins related to computer game technology: in a surface...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
This research begins with the premise that while video-games have become a pervasive cultural force ...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
Our aim in this article is to explore the relationship between videogames and other practices relate...
Following the materialist approaches to contemporary digital memory- making, this article explores h...
Introduction Video games as new types of media, have created a new form of interaction between the ...
Racing the Beam: The Atari Video Computer System,by Ian Bogost and Nick Montfort, inaugurated thePla...
The shaping of videogames by material conditions can be uncovered by comparing works across multiple...
This article argues that among the burgeoning approaches to game studies there is a crucial re-imagi...
This article argues that among the burgeoning approaches to game studies there is a crucial re-imagi...
This article examines the industrial art of videogame design and production as an exemplar of what c...
Closed Circuit Electronic Playground is a research project that will form the basis of my next monog...
International audienceWhile technological change has been much studied in the arts field, it has nev...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
In this article, we describe three layers of ruins related to computer game technology: in a surface...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
This research begins with the premise that while video-games have become a pervasive cultural force ...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
Our aim in this article is to explore the relationship between videogames and other practices relate...
Following the materialist approaches to contemporary digital memory- making, this article explores h...
Introduction Video games as new types of media, have created a new form of interaction between the ...
Racing the Beam: The Atari Video Computer System,by Ian Bogost and Nick Montfort, inaugurated thePla...