Previous research in mobile gaming focused on use among grade school students and heavy gamers (e.g., Groff, Howells, \u26 Cranmer, 2010; Poels, Kort, \u26 Ijsselsteijn, 2012), but little is known about museum visitor usage. This study examined museum visitors\u27 mobile technology habits and perceived uses of mobile games in museums. A survey of individuals on a local museum\u27s mailing list found a positive relationship between visitors\u27 familiarity with mobile devices and their perceptions of enjoyment and learning experiences with mobile games. This indicates that mobile games may be a welcome addition to the museum experience for heavy users of mobile devices. Additionally, gratifications among respondents for intention to play mob...
Mobile communication devices (MCDs) are a ubiquitous part of modern life, particularly for younger p...
Mobile communication devices (MCDs) are a ubiquitous part of modern life, particularly for younger p...
Mobile communication devices (MCDs) are a ubiquitous part of modern life, particularly for younger p...
Previous research in mobile gaming focused on use among grade school students and heavy gamers (e.g....
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
Two topics currently lead the debates in the museum sector: audience development and the use of digi...
Two topics currently lead the debates in the museum sector: audience development and the use of digi...
Part 18: Mobile Gaming, Mobile Life - Interweaving the Virtual and the RealInternational audienceEdu...
Museums have employed mobile modes of communication for decades: pamphlets and audio tours. The popu...
[[abstract]]Museums are one of the most important institutions providing students with the opportuni...
Museums are one of the most important institutions providing students with the opportunity to gain k...
In this article we discuss potential scenarios of use for mobile media in museums and the challenges...
Mobile Guide technologies in public spaces, particularly museum are not new and have changed the way...
In this article we discuss potential scenarios of use for mobile media in museums and the challenges...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
Mobile communication devices (MCDs) are a ubiquitous part of modern life, particularly for younger p...
Mobile communication devices (MCDs) are a ubiquitous part of modern life, particularly for younger p...
Mobile communication devices (MCDs) are a ubiquitous part of modern life, particularly for younger p...
Previous research in mobile gaming focused on use among grade school students and heavy gamers (e.g....
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
Two topics currently lead the debates in the museum sector: audience development and the use of digi...
Two topics currently lead the debates in the museum sector: audience development and the use of digi...
Part 18: Mobile Gaming, Mobile Life - Interweaving the Virtual and the RealInternational audienceEdu...
Museums have employed mobile modes of communication for decades: pamphlets and audio tours. The popu...
[[abstract]]Museums are one of the most important institutions providing students with the opportuni...
Museums are one of the most important institutions providing students with the opportunity to gain k...
In this article we discuss potential scenarios of use for mobile media in museums and the challenges...
Mobile Guide technologies in public spaces, particularly museum are not new and have changed the way...
In this article we discuss potential scenarios of use for mobile media in museums and the challenges...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
Mobile communication devices (MCDs) are a ubiquitous part of modern life, particularly for younger p...
Mobile communication devices (MCDs) are a ubiquitous part of modern life, particularly for younger p...
Mobile communication devices (MCDs) are a ubiquitous part of modern life, particularly for younger p...