The goal of this thesis is to validate whether online gamification methods can be used to introduce pro-environmental lifestyle. Human activities have since the Industrial Revolution had an increasingly destructive impact on the biosphere, which has started to endanger the environment and our existence as a species. Awareness of the situation is increasing, but real actions to combat the problem are not, as environmental activists lack the knowledge and tools to drive the necessary individual behavioral change. At the same time, the emergence of the internet has created a mass medium which has proven to be very effective in altering individuals’ habits. One of the newest and most potent methodologies to spark behavioral change is gam...
The rise of the digital era has caused digital domains to become increasingly prevalent and impactfu...
Abstract In a world affected by the constant growth and concentration of the population in urban ar...
Eco-driving is a style of driving that minimizes energy consumption, while gamification refers to th...
Education is a key factor to respond to the threat of climate change, increasing not only knowledge ...
The quality of the environment is the main concern of the current world. For the improvement of envi...
The purpose of this master’s thesis is to examine whether gamification could motivate and amplify pr...
The current industrialized world is based on patterns of production and consumption that need improv...
Currently, individual green behaviors have attracted great attention from many countries for environ...
In the last few years, the debate among designers and sustainability experts has brought attention t...
Forecasts predict that at the end of this century world population will reach more than ten billion....
The current patterns of production and consumption in the industrialized world are not sustainable. ...
Gamification is a new trend that has gained increasing importance in climate protection. In recent y...
Society’s increasing demand to protect the climate puts enormous pressure on companies of all sector...
Green consumerism is a growing trend that may contribute to a more sustainable society. However, lac...
The advantages of both gamification and immersive technologies are often advocated for in contexts i...
The rise of the digital era has caused digital domains to become increasingly prevalent and impactfu...
Abstract In a world affected by the constant growth and concentration of the population in urban ar...
Eco-driving is a style of driving that minimizes energy consumption, while gamification refers to th...
Education is a key factor to respond to the threat of climate change, increasing not only knowledge ...
The quality of the environment is the main concern of the current world. For the improvement of envi...
The purpose of this master’s thesis is to examine whether gamification could motivate and amplify pr...
The current industrialized world is based on patterns of production and consumption that need improv...
Currently, individual green behaviors have attracted great attention from many countries for environ...
In the last few years, the debate among designers and sustainability experts has brought attention t...
Forecasts predict that at the end of this century world population will reach more than ten billion....
The current patterns of production and consumption in the industrialized world are not sustainable. ...
Gamification is a new trend that has gained increasing importance in climate protection. In recent y...
Society’s increasing demand to protect the climate puts enormous pressure on companies of all sector...
Green consumerism is a growing trend that may contribute to a more sustainable society. However, lac...
The advantages of both gamification and immersive technologies are often advocated for in contexts i...
The rise of the digital era has caused digital domains to become increasingly prevalent and impactfu...
Abstract In a world affected by the constant growth and concentration of the population in urban ar...
Eco-driving is a style of driving that minimizes energy consumption, while gamification refers to th...