A novel approach to a decentralized autonomous model of agency for general purpose Non-Player Characters (NPCs) is presented: Computational Ecosystems as a model of AI. We describe the technology used to animate a population of gregarious humanoid characters in the virtual world Where is Lourenco Marques? an ethnographic artistic work characterized as a virtual world inhabited by a population of NPCs interacting autonomously among themselves as well as with an audience of outsiders (human observers). First, we present the background and motivations for the project. Then, we describe the technical details about the algorithm that was developed to generate the movements and behaviors of a population of NPC ‘storytellers’. Finally, we layout s...
This paper presents a framework for visually simulating the behaviour of actors in virtual environm...
The aim of the project presented here is to develop a conceptual architecture for task solving in no...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Proceedings of the 1st International Conference and 10th European Event on Evolutionary and Biologic...
We analyse works of digital art that use a technique from artificial life (ALife) called computation...
YesAdvances in computer animation techniques have spurred increasing levels of realism and movemen...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
Behavioral animation provides computer-generated creatures with instructions on how to react to exte...
In this paper, we will present a look at the current state of the art in human-computer interface te...
This paper addresses the problem of cognitive character animation. We propose the use of finite stat...
Living beings are characterized by their relationship with their environment. They can perceive, act...
Creating virtual scenarios that simulate a substantial human population with typical and varied beha...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
Behavioral models offer the ability to simulate autonomous agents like organisms and living beings. ...
This paper is concerned with approaches to semi-autonomous avatars in virtual game worlds, and degre...
This paper presents a framework for visually simulating the behaviour of actors in virtual environm...
The aim of the project presented here is to develop a conceptual architecture for task solving in no...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Proceedings of the 1st International Conference and 10th European Event on Evolutionary and Biologic...
We analyse works of digital art that use a technique from artificial life (ALife) called computation...
YesAdvances in computer animation techniques have spurred increasing levels of realism and movemen...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
Behavioral animation provides computer-generated creatures with instructions on how to react to exte...
In this paper, we will present a look at the current state of the art in human-computer interface te...
This paper addresses the problem of cognitive character animation. We propose the use of finite stat...
Living beings are characterized by their relationship with their environment. They can perceive, act...
Creating virtual scenarios that simulate a substantial human population with typical and varied beha...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
Behavioral models offer the ability to simulate autonomous agents like organisms and living beings. ...
This paper is concerned with approaches to semi-autonomous avatars in virtual game worlds, and degre...
This paper presents a framework for visually simulating the behaviour of actors in virtual environm...
The aim of the project presented here is to develop a conceptual architecture for task solving in no...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...