This paper explores the lives and careers of video game live broadcasters, especially those who gain their primary real-world income through this practice. We introduce the dominant market leader – the platform Twitch.tv – and outline its immensely rapid growth and the communities of millions of broadcasters, and tens of millions of viewers, it now boasts. Drawing on original interview data with professional and aspiring-professional game broadcasters (‘streamers’), we examine the pasts, presents, and anticipated futures of streamers: how professional streamers began streaming, the everyday labour practices of streaming, and their concerns and hopes about the future of their chosen career. Through these examinations we explore the sociotech...
This panel presents ongoing research into online “live streaming” platforms, which offer the live br...
Twitch.tv is one of the most successful online live streaming platforms in the world, with 200 milli...
This article studies the cultural contingency of video-game production on Amazon’s live-stre...
This paper explores the lives and careers of video game live broadcasters, especially those who gain...
The website and platform Twitch.tv is the overwhelming market leader in the live broadcast (“streami...
Live streaming in itself has become a booming industry in which its content consists of “streamers” ...
This article examines cultural and economic behavior on live streaming platform Twitch.tv, and the m...
In this paper we examine the pursuit of celebrity through the live broadcast (‘streaming’) of video ...
This paper focuses on the root causes of extreme popularity of game streamers on the Twitch platform...
This article explores affective and immaterial labor on the leading live-streaming platform, Twitch....
During the last five years, game streaming has developed from a niche market into a mainstream activ...
During the last five years, game streaming has developed from a niche market into a mainstream activ...
© 2019 Naomi Eleanor Isobel RobinsonTwitch.tv is a video live-streaming website that launched in 201...
“Electronic-sport ” (E-Sport) is now established as a new en-tertainment genre. More and more player...
This article explores the growing importance of live streaming, specifically on website and platform...
This panel presents ongoing research into online “live streaming” platforms, which offer the live br...
Twitch.tv is one of the most successful online live streaming platforms in the world, with 200 milli...
This article studies the cultural contingency of video-game production on Amazon’s live-stre...
This paper explores the lives and careers of video game live broadcasters, especially those who gain...
The website and platform Twitch.tv is the overwhelming market leader in the live broadcast (“streami...
Live streaming in itself has become a booming industry in which its content consists of “streamers” ...
This article examines cultural and economic behavior on live streaming platform Twitch.tv, and the m...
In this paper we examine the pursuit of celebrity through the live broadcast (‘streaming’) of video ...
This paper focuses on the root causes of extreme popularity of game streamers on the Twitch platform...
This article explores affective and immaterial labor on the leading live-streaming platform, Twitch....
During the last five years, game streaming has developed from a niche market into a mainstream activ...
During the last five years, game streaming has developed from a niche market into a mainstream activ...
© 2019 Naomi Eleanor Isobel RobinsonTwitch.tv is a video live-streaming website that launched in 201...
“Electronic-sport ” (E-Sport) is now established as a new en-tertainment genre. More and more player...
This article explores the growing importance of live streaming, specifically on website and platform...
This panel presents ongoing research into online “live streaming” platforms, which offer the live br...
Twitch.tv is one of the most successful online live streaming platforms in the world, with 200 milli...
This article studies the cultural contingency of video-game production on Amazon’s live-stre...