Driven by demand for high-fidelity computer-generated imagery, physics-based animation has become an exciting frontier of research in computer science. Simulations of fluids and their interactions with other objects in the environment have particularly enjoyed much attention and investigation. Consequently, effective techniques have been developed to efficiently simulate two-way coupling between fluids and rigid bodies, allowing for convincing animation of, for instance, ships on the ocean. On the other hand, accurately capturing interactions between fluids and deformable solids has proven to be much more elusive. In particular, satisfaction of boundary conditions poses a significant difficulty, as the straightforward voxelized treatment su...