Explosions are one of the most powerful and devastating natural phenomena. The pressure front from the blast wave of an explosion can cause fracture of objects in its vicinity and create flying debris. In this thesis, I outline a previously proposed explosion model. An explosion is treated as a fluid with its behaviour governed by the Navier-Stokes equations and the gaseous products modeled using particles. Explosions are simulated as a means for initiating fracture of rigid bodies in the vicinity of an explosion. In contrast to fracture models that are based on physics, I propose a new approach to simulating fracture which treats fracturing the rigid body as a pre-processing step. A rigid body can be pre-fracture...
In the Computer Graphics community, the animation of fracture is a key ingredient for special effect...
In this paper, we augment existing techniques for simulating flexible objects to include models for ...
In the Computer Graphics community, the animation of fracture is a key ingredient for special effect...
This thesis addresses the problem of graphically modeling and animating the realistic behavior of ma...
In this paper, we augment existing techniques for simulating flexible objects to include models for ...
grantor: University of TorontoExplosions generate extreme forces and pressures. They cause...
grantor: University of TorontoExplosions generate extreme forces and pressures. They cause...
This paper describes a system for the animation of fracturing brittle objects. The system combines r...
This thesis describes a system for simulating fracture in brittle objects. The system combines rigid...
This thesis describes a system for simulating fracture in brittle objects. The system combines rigid...
This thesis describes a method for using physically based techniques to model an explosion and the r...
This paper describes a system for the animation of fracturing brittle objects. The system combines r...
In this paper, we augment existing techniques for simulating flexible objects to include models for ...
In the Computer Graphics community, the animation of fracture is a key ingredient for special effect...
In the Computer Graphics community, the animation of fracture is a key ingredient for special effect...
In the Computer Graphics community, the animation of fracture is a key ingredient for special effect...
In this paper, we augment existing techniques for simulating flexible objects to include models for ...
In the Computer Graphics community, the animation of fracture is a key ingredient for special effect...
This thesis addresses the problem of graphically modeling and animating the realistic behavior of ma...
In this paper, we augment existing techniques for simulating flexible objects to include models for ...
grantor: University of TorontoExplosions generate extreme forces and pressures. They cause...
grantor: University of TorontoExplosions generate extreme forces and pressures. They cause...
This paper describes a system for the animation of fracturing brittle objects. The system combines r...
This thesis describes a system for simulating fracture in brittle objects. The system combines rigid...
This thesis describes a system for simulating fracture in brittle objects. The system combines rigid...
This thesis describes a method for using physically based techniques to model an explosion and the r...
This paper describes a system for the animation of fracturing brittle objects. The system combines r...
In this paper, we augment existing techniques for simulating flexible objects to include models for ...
In the Computer Graphics community, the animation of fracture is a key ingredient for special effect...
In the Computer Graphics community, the animation of fracture is a key ingredient for special effect...
In the Computer Graphics community, the animation of fracture is a key ingredient for special effect...
In this paper, we augment existing techniques for simulating flexible objects to include models for ...
In the Computer Graphics community, the animation of fracture is a key ingredient for special effect...