“Videogames are a waste of time and rob people of a chance at a real life.” This has long been the status quo regarding videogames and gamers. Videogames, Experiential Reality, Ethics, and Gamers rallies against this by undermining the philosophical assumption that comes with the claims against gaming, namely that reality is solely and completely physically determined. On this quest, “legends and philosophical clans” shall be called upon and united to besiege the conventional notion that there is a sole physical reality. This notion is cut down like so many orcs, leaving the Individual Champion as the lone warrior left standing. This Champion of experiential reality, the individual that determines his own reality, is now alone on the hillto...
To do this video game incorporates elements from user's social networks life, school life, and eleme...
This special issue of Games and Culture focuses on the intersection between video games an...
This article argues that video gaming allows for player-focused (egocentric) moral experience that c...
In recent years, game-related scholars have claimed that the study of videogames can reveal importa...
A research study was conducted on an Alternate Reality Game Evoke in spring 2010. The questions expl...
This research was conducted to gain a deeper understanding of ethical issues confronting Alternative...
Through the design mechanics of their explicit and implicit rule systems, their fictional worlds and...
Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined s...
Many are interested in exploring whether playing certain videogames can be right or wrong, good or b...
The video game is a deeply misunderstood medium, one that is often blamed as a root cause of violenc...
none1siMy search regards the implications in the culture of the education of the new scenarious and ...
Digital technology plays an important role in the everyday lives of people. New types of ‘digital sp...
In just a few decades, there's been the birth and fast rise of a recreational activity that implies ...
Over the past two decades, video games have reached a level of technological sophistication that ena...
Video games as a medium for play increase in popularity and participation every year. Around the wor...
To do this video game incorporates elements from user's social networks life, school life, and eleme...
This special issue of Games and Culture focuses on the intersection between video games an...
This article argues that video gaming allows for player-focused (egocentric) moral experience that c...
In recent years, game-related scholars have claimed that the study of videogames can reveal importa...
A research study was conducted on an Alternate Reality Game Evoke in spring 2010. The questions expl...
This research was conducted to gain a deeper understanding of ethical issues confronting Alternative...
Through the design mechanics of their explicit and implicit rule systems, their fictional worlds and...
Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined s...
Many are interested in exploring whether playing certain videogames can be right or wrong, good or b...
The video game is a deeply misunderstood medium, one that is often blamed as a root cause of violenc...
none1siMy search regards the implications in the culture of the education of the new scenarious and ...
Digital technology plays an important role in the everyday lives of people. New types of ‘digital sp...
In just a few decades, there's been the birth and fast rise of a recreational activity that implies ...
Over the past two decades, video games have reached a level of technological sophistication that ena...
Video games as a medium for play increase in popularity and participation every year. Around the wor...
To do this video game incorporates elements from user's social networks life, school life, and eleme...
This special issue of Games and Culture focuses on the intersection between video games an...
This article argues that video gaming allows for player-focused (egocentric) moral experience that c...