Videogames, Experiential Reality, Ethics, and Gamers

  • Naubert, Sean
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Publication date
May 2011
Publisher
DigitalCommons@Linfield
Language
English

Abstract

“Videogames are a waste of time and rob people of a chance at a real life.” This has long been the status quo regarding videogames and gamers. Videogames, Experiential Reality, Ethics, and Gamers rallies against this by undermining the philosophical assumption that comes with the claims against gaming, namely that reality is solely and completely physically determined. On this quest, “legends and philosophical clans” shall be called upon and united to besiege the conventional notion that there is a sole physical reality. This notion is cut down like so many orcs, leaving the Individual Champion as the lone warrior left standing. This Champion of experiential reality, the individual that determines his own reality, is now alone on the hillto...

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