There are two main approaches, conservative and optimistic, for maintaining consistency in distributed network games. Under the conservative approach, players may experience network latency, depending on packet transfer delay caused by the send-and-wait and acknowledging processes. Under the optimistic approach, the processes do not wait for other players' packets and advance to their own frames, hence there is no network latency. However, when inconsistency happens, the processes must roll back. This can cause irritation and confusion to players, and thus the game quality deteriorates. Overall, the optimistic approach may not be suitable for networked games. To overcome the network latency problem in the conservative approach, we propose a...
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual...
Online games are a very important class of distributed interactive applications. Their success is he...
Online games are a very important class of distributed interactive applications. Their success is he...
The architecture of network games is generally of two main types: Client/Server (C/S) and Peer to Pe...
Network latency and bandwidth are important factors in online games for satisfying users ’ playabili...
Networked games are an important class of distributed systems. In order for such applications to be...
Consistency is one of the most important aspects to be considered when designing a Distributed Inte...
Networked games are an important class of distributed systems. In order for such applications to be...
Networked games are an important class of distributed systems. In order for such applications to be...
Networked games are an important class of distributed systems. In order for such applications to be...
Abstract — Multiplayer games become increasingly popular, mostly because they involve interaction am...
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of pla...
This paper is the second part of a two part paper that documents a detailed survey of the research c...
Online games are a very important class of distributed interactive applications. Their success is he...
Online games are a very important class of distributed interactive applications. Their success is he...
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual...
Online games are a very important class of distributed interactive applications. Their success is he...
Online games are a very important class of distributed interactive applications. Their success is he...
The architecture of network games is generally of two main types: Client/Server (C/S) and Peer to Pe...
Network latency and bandwidth are important factors in online games for satisfying users ’ playabili...
Networked games are an important class of distributed systems. In order for such applications to be...
Consistency is one of the most important aspects to be considered when designing a Distributed Inte...
Networked games are an important class of distributed systems. In order for such applications to be...
Networked games are an important class of distributed systems. In order for such applications to be...
Networked games are an important class of distributed systems. In order for such applications to be...
Abstract — Multiplayer games become increasingly popular, mostly because they involve interaction am...
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of pla...
This paper is the second part of a two part paper that documents a detailed survey of the research c...
Online games are a very important class of distributed interactive applications. Their success is he...
Online games are a very important class of distributed interactive applications. Their success is he...
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual...
Online games are a very important class of distributed interactive applications. Their success is he...
Online games are a very important class of distributed interactive applications. Their success is he...