Video game developers typically prohibit media outlets from publishing reviews of upcoming video games until some specified date. This study hypothesizes that review prohibition periods that give consumers relatively little time to digest reviews result in consumers being more likely to have a negative perception of an upcoming game – thus, resulting in lower initial sales. To test this, a number of video game releases from the past decade are considered in order to model the extent to which initial sales of a game are a function of review prohibition periods while holding a variety of other variables constant. The discussion goes on to highlight whether the impacts of prohibition periods change in a significant matter when the sample data ...
Game reviews are one of the primary forms of videogame journalism and are also one of the prevalent ...
The purpose of this thesis is to research how digital sales of video games in the designated console...
Experience goods are products and services that quality is challenging to observe before consuming. ...
Video game developers typically prohibit media outlets from publishing reviews of upcoming video gam...
Video game developers typically prohibit media outlets from publishing reviews of upcoming video gam...
This paper examines the determinants of video game software sales. What literature currently exists...
This paper investigates how video game publishers’ choice of game release date is affected by the e...
Product reviews are assumed to be based on the observable characteristics of the underlying product....
This study examines the current extent of the video game reissue market in the United States. While ...
Game reviews play an important role in both the culture and business of games – the words of a revie...
The video game market is one of the most important in the entertainment industry and is intrinsicall...
We examine the effect of online consumer reviews on the sales of video games. An inherent problem in...
Video game developers have implemented multiple measures to combat piracy throughout history. One of...
Online third-party reviews have been grown over the last decade and they now play an important role ...
Critical acclaim is considered to be one of the main predictors of profitability of game products...
Game reviews are one of the primary forms of videogame journalism and are also one of the prevalent ...
The purpose of this thesis is to research how digital sales of video games in the designated console...
Experience goods are products and services that quality is challenging to observe before consuming. ...
Video game developers typically prohibit media outlets from publishing reviews of upcoming video gam...
Video game developers typically prohibit media outlets from publishing reviews of upcoming video gam...
This paper examines the determinants of video game software sales. What literature currently exists...
This paper investigates how video game publishers’ choice of game release date is affected by the e...
Product reviews are assumed to be based on the observable characteristics of the underlying product....
This study examines the current extent of the video game reissue market in the United States. While ...
Game reviews play an important role in both the culture and business of games – the words of a revie...
The video game market is one of the most important in the entertainment industry and is intrinsicall...
We examine the effect of online consumer reviews on the sales of video games. An inherent problem in...
Video game developers have implemented multiple measures to combat piracy throughout history. One of...
Online third-party reviews have been grown over the last decade and they now play an important role ...
Critical acclaim is considered to be one of the main predictors of profitability of game products...
Game reviews are one of the primary forms of videogame journalism and are also one of the prevalent ...
The purpose of this thesis is to research how digital sales of video games in the designated console...
Experience goods are products and services that quality is challenging to observe before consuming. ...