Numerous psychological models exist which aim to explain how people learn, but the knowledge from educational theory is often missing from the design of computer‐based learning applications. This may stem from the abstract and complex nature of many learning models. In order to address this problem, there is a need for simplified models of learning which include guidelines indicating how such models can be implemented in courseware design. This paper identifies such a model, and presents a series of guidelines intended to enable courseware designers to apply educational theory to the practical design of quality computer‐based learning materials
Abstract. Intelligent Tutoring Systems are capable of becoming an alternative to expert human tutors...
What would a game or simulation need to have in order to teach a teacher how people learn? This chap...
Computers have the potential to be exploited as one of the most exciting examples of instructional m...
The model of learning adopted within this paper is the 'spreading ripples' (SR...
Most educational software is designed to foster students' learning outcomes but with little consider...
This paper starts from the assumption that any evaluation of educational software should focus on wh...
When studying systems development projects a lack of consideration for training and education is oft...
ARTICLE IN PRESS0747-5632/ $- see front matter 2007 Elsevier Ltd. All rights reserved.e-learning sy...
This paper reports on research carried out at the University of Hertfordshire over the past ten year...
The work presented in this thesis is motivated by the need to develop practical guidelines to inform...
This dissertation addresses the challenge of designing software for the changing needs of learners b...
Effective Models As Instructional Designs to Build Student Motivation in Learning: A Review of Liter...
textWith the proliferation of new technological alternatives to the traditional classroom, it become...
Various difficulties have been reported in relation to the development of courseware systems. A cent...
This thesis documents a research endeavor on the (re)design of educational systems. When learning ...
Abstract. Intelligent Tutoring Systems are capable of becoming an alternative to expert human tutors...
What would a game or simulation need to have in order to teach a teacher how people learn? This chap...
Computers have the potential to be exploited as one of the most exciting examples of instructional m...
The model of learning adopted within this paper is the 'spreading ripples' (SR...
Most educational software is designed to foster students' learning outcomes but with little consider...
This paper starts from the assumption that any evaluation of educational software should focus on wh...
When studying systems development projects a lack of consideration for training and education is oft...
ARTICLE IN PRESS0747-5632/ $- see front matter 2007 Elsevier Ltd. All rights reserved.e-learning sy...
This paper reports on research carried out at the University of Hertfordshire over the past ten year...
The work presented in this thesis is motivated by the need to develop practical guidelines to inform...
This dissertation addresses the challenge of designing software for the changing needs of learners b...
Effective Models As Instructional Designs to Build Student Motivation in Learning: A Review of Liter...
textWith the proliferation of new technological alternatives to the traditional classroom, it become...
Various difficulties have been reported in relation to the development of courseware systems. A cent...
This thesis documents a research endeavor on the (re)design of educational systems. When learning ...
Abstract. Intelligent Tutoring Systems are capable of becoming an alternative to expert human tutors...
What would a game or simulation need to have in order to teach a teacher how people learn? This chap...
Computers have the potential to be exploited as one of the most exciting examples of instructional m...