There is a common belief that educational video games designed to deliver conceptual and applied knowledge on programming constructs are helpful to students who are learning introductory programming. A limited number of studies have been undertaken to evaluate this premise, but the majority only provide anecdotal evidence. This paper reports on the initial results of an experimental study using 75 information technology students who played an educational game designed to support their learning of introductory programming. The results show that students’ understanding of how programming constructs work, and their algorithmic thinking abilities, were positively enhanced. Additionally the findings also suggest that the intrinsic motivation of ...
Teaching elementary programming is a difficult and often frustrating process. Many students fail to ...
This study investigated the effects of learning computer programming using game design on high schoo...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Game-based learning incorporates educational content into computer games. It is a trend with many ad...
Owing to their easy engagement and motivational nature, games predominantly in young age groups, hav...
Many scholars, talking about both educational games and general educational practice, argue that pri...
Games are increasingly being used for education and training in a variety of areas. We are developin...
In this high tech world of globalization it is paramount that students know how to think critically,...
Computer games are an often cited motivational tool used as assignments in introductory programming ...
This thesis investigates the impact of gamification on student motivation and learning in several in...
AbstractA number of researchers have documented several difficulties faced by learners of basic prog...
Students, who are learning programming for the first time, often have difficulty in understanding co...
Much work has done on teaching Computer Science by having students program games, but little has bee...
This paper explores the findings of a large-scale programming pilot study run as part of the NEWTON ...
Teaching elementary programming is a difficult and often frustrating process. Many students fail to ...
This study investigated the effects of learning computer programming using game design on high schoo...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Game-based learning incorporates educational content into computer games. It is a trend with many ad...
Owing to their easy engagement and motivational nature, games predominantly in young age groups, hav...
Many scholars, talking about both educational games and general educational practice, argue that pri...
Games are increasingly being used for education and training in a variety of areas. We are developin...
In this high tech world of globalization it is paramount that students know how to think critically,...
Computer games are an often cited motivational tool used as assignments in introductory programming ...
This thesis investigates the impact of gamification on student motivation and learning in several in...
AbstractA number of researchers have documented several difficulties faced by learners of basic prog...
Students, who are learning programming for the first time, often have difficulty in understanding co...
Much work has done on teaching Computer Science by having students program games, but little has bee...
This paper explores the findings of a large-scale programming pilot study run as part of the NEWTON ...
Teaching elementary programming is a difficult and often frustrating process. Many students fail to ...
This study investigated the effects of learning computer programming using game design on high schoo...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...