Mobile mixed-reality experiences mix physical and digital spaces, enabling participants to simultaneously inhabit a shared environment online and on the streets. These experiences take the form of games, educational applications and new forms of performance and art, and engender new opportunities for interaction, collaboration and play. As mobile mixed-reality experiences move out of the laboratory and into more public settings they raise new challenges concerning how to support these experiences in the wild. This thesis argues that mobile mixed-reality experiences in which artists retain creative control over the content and operation of each experience, particularly those that are deployed as theatrical performances, require dedicated su...
This paper presents our research findings on developing the concept of a multi-user shared environme...
This thesis examines how mobile technologies can contribute towards bridging physical and virtual sp...
This is a project exploring a possible future of embedded mobile augmented reality services in peopl...
Mobile mixed-reality experiences mix physical and digital spaces, enabling participants to simultane...
This PhD thesis describes a software platform that facilitates the building of applications in the c...
Location-based virtual interventions provide a new field for artistic creation through the use of au...
Museums are increasingly turning to technology to improve their offerings. This presents an opportun...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
This thesis maps out the overlaps, synergies and forces at play when designing for optimal immersive...
The paper aims to show Augmented Reality (AR) and Mixed Reality (MR) artworks are increasingly takin...
In this chapter, we investigate some of the different ways that mobile media art projects as simulta...
peer reviewedIn this paper we present a pervasive outdoor mixed reality edutainment game for explori...
Creating a mobile urban tourism storytelling application presents several interactivity challenges o...
In the development of mobile and location-specific experience creation, artists, designers and resea...
Hybrid reality games such as Pokémon GO enable new approaches to embodied space that problematise tr...
This paper presents our research findings on developing the concept of a multi-user shared environme...
This thesis examines how mobile technologies can contribute towards bridging physical and virtual sp...
This is a project exploring a possible future of embedded mobile augmented reality services in peopl...
Mobile mixed-reality experiences mix physical and digital spaces, enabling participants to simultane...
This PhD thesis describes a software platform that facilitates the building of applications in the c...
Location-based virtual interventions provide a new field for artistic creation through the use of au...
Museums are increasingly turning to technology to improve their offerings. This presents an opportun...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
This thesis maps out the overlaps, synergies and forces at play when designing for optimal immersive...
The paper aims to show Augmented Reality (AR) and Mixed Reality (MR) artworks are increasingly takin...
In this chapter, we investigate some of the different ways that mobile media art projects as simulta...
peer reviewedIn this paper we present a pervasive outdoor mixed reality edutainment game for explori...
Creating a mobile urban tourism storytelling application presents several interactivity challenges o...
In the development of mobile and location-specific experience creation, artists, designers and resea...
Hybrid reality games such as Pokémon GO enable new approaches to embodied space that problematise tr...
This paper presents our research findings on developing the concept of a multi-user shared environme...
This thesis examines how mobile technologies can contribute towards bridging physical and virtual sp...
This is a project exploring a possible future of embedded mobile augmented reality services in peopl...