Equinode II, an interactive audiovisual work by James Dooley and Balandino Di Donato, was commissioned by SPECTRA Festival Malaysia in Kuala Lumpur (22nd-23rd October, 2016). Fusing audio, visuals and physical gesture to create playful artworks where the quality of the interaction is central to the user experience, the Equinode series examines novel interaction modalities where users experience interactive works that blur the boundary between the physical and the virtual. By presenting the audience with gesture driven audiovisuals, they are encourage to find points of balance and equilibrium, resulting in a gamified process to find an “equinode”. Equinode II features audiovisuals realised in the Pure Data/GEM programming environment. ...
YMYI (You Move You Interact) is an interactive digital installation designed to encourage a body pe...
YMYI (You Move You Interact) is an interactive digital installation designed to encourage a body per...
This paper discusses the design of audio-visual sound toys in Cyberdream, a virtual reality music vi...
Equinode II, an interactive audiovisual work by James Dooley and Balandino Di Donato, was commission...
Equinode II, an interactive audiovisual work by James Dooley and Balandino Di Donato, was commission...
Equinode fuses interactive light projections and algorithmically generated music to create an immers...
Creating and performing electroacoustic music utilising interactive systems is now a well-establishe...
International audienceThis paper presents an immersive application where users receive sound and vis...
Gestural interfaces, which make use of physiological signals, hand / body postures or movements, hav...
Software and hardware developments in the 21st century have greatly expanded the realm of possibilit...
In this paper the author will describe and show examples of his live audio-visual work for 3D spatia...
2019-04-28Kinesthesia is an interactive visual-music installation designed for music festivals. Even...
As humans, we possess inherent perceptual and motor skills: Our stereoscopic vision provides us with...
© 2017 Informa UK Limited, trading as Taylor & Francis Group. Performing and composing for interacti...
My research interest is the targeted exploration of higher nuance (strengthening) of a sense that is...
YMYI (You Move You Interact) is an interactive digital installation designed to encourage a body pe...
YMYI (You Move You Interact) is an interactive digital installation designed to encourage a body per...
This paper discusses the design of audio-visual sound toys in Cyberdream, a virtual reality music vi...
Equinode II, an interactive audiovisual work by James Dooley and Balandino Di Donato, was commission...
Equinode II, an interactive audiovisual work by James Dooley and Balandino Di Donato, was commission...
Equinode fuses interactive light projections and algorithmically generated music to create an immers...
Creating and performing electroacoustic music utilising interactive systems is now a well-establishe...
International audienceThis paper presents an immersive application where users receive sound and vis...
Gestural interfaces, which make use of physiological signals, hand / body postures or movements, hav...
Software and hardware developments in the 21st century have greatly expanded the realm of possibilit...
In this paper the author will describe and show examples of his live audio-visual work for 3D spatia...
2019-04-28Kinesthesia is an interactive visual-music installation designed for music festivals. Even...
As humans, we possess inherent perceptual and motor skills: Our stereoscopic vision provides us with...
© 2017 Informa UK Limited, trading as Taylor & Francis Group. Performing and composing for interacti...
My research interest is the targeted exploration of higher nuance (strengthening) of a sense that is...
YMYI (You Move You Interact) is an interactive digital installation designed to encourage a body pe...
YMYI (You Move You Interact) is an interactive digital installation designed to encourage a body per...
This paper discusses the design of audio-visual sound toys in Cyberdream, a virtual reality music vi...