While digital virtual worlds have been used in education for a number of years, advances in the capabilities and spread of technology have fed a recent boom in interest in massively multi‐user 3D virtual worlds for entertainment, and this in turn has led to a surge of interest in their educational applications. In this paper we briefly review the use of virtual worlds for education, from informal learning to formal instruction, and consider what is required to turn a virtual world from a Multi‐User Virtual Environment into a fully fledged 3D Virtual Learning Environment (VLE). In this we focus on the development of Sloodle – a system which integrates the popular 3D virtual world of Second Life with the open‐source VLE Moodle. Our intent is ...
Proceedings of: International Workshop on evidenced-based Technology Enhanced Learning (ebTEL'12). S...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
While digital virtual worlds have been used in education for a number of years, advances in the capa...
Education researchers have studied 3D virtual environments (multi-user virtual environments; MUVEs) ...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
2011 - 2012Continuing advances and reduced costs in computational power, graphics and network bandwi...
Abstract: Information and Communication Technologies (ICT) offer new approaches towards knowledge ac...
Alongside the growth of interest in Games-Based Learning, there has been a notable explosion of inte...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
One area that has received little attention in the focus on virtual worlds in education since 2006 i...
There has been a recent explosion of interest from academics across a wide range of disciplines in t...
AbstractIn this article we outline some of the potentialities and barriers of 3D immersive virtual e...
Continuing advances and reduced costs in computational power, graphics and network bandwidth have le...
This paper discusses research into online, multi-user, interactive virtual worlds for use in educati...
Proceedings of: International Workshop on evidenced-based Technology Enhanced Learning (ebTEL'12). S...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
While digital virtual worlds have been used in education for a number of years, advances in the capa...
Education researchers have studied 3D virtual environments (multi-user virtual environments; MUVEs) ...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
2011 - 2012Continuing advances and reduced costs in computational power, graphics and network bandwi...
Abstract: Information and Communication Technologies (ICT) offer new approaches towards knowledge ac...
Alongside the growth of interest in Games-Based Learning, there has been a notable explosion of inte...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
One area that has received little attention in the focus on virtual worlds in education since 2006 i...
There has been a recent explosion of interest from academics across a wide range of disciplines in t...
AbstractIn this article we outline some of the potentialities and barriers of 3D immersive virtual e...
Continuing advances and reduced costs in computational power, graphics and network bandwidth have le...
This paper discusses research into online, multi-user, interactive virtual worlds for use in educati...
Proceedings of: International Workshop on evidenced-based Technology Enhanced Learning (ebTEL'12). S...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...