The main objective of this project is the design of a system to indicate the exact position of a virtual object, placed in a three-dimensional space, to interact in a real time in a virtual studio. The signalling is carried out through one tactor placed in the arm which emits a vibrotactile feedback signal to indicate the distance to the virtual object. These indications are interpreted through proportional changes in the intensity (rhythm) of vibration. Normally, the actors who work in virtual studios need to interact with invisible objects because these objects are processed and rendered separately by computers. In these cases, the actors have to learn the position of the virtual object ...
In the current paper psychophysical aspects of a vibrotactile feedback device were investigated and ...
In the current paper psychophysical aspects of a vibrotactile feedback device were investigated and ...
This thesis investigates the limits of vibrato tactile haptic feedback when interacting with 3D virt...
What is often missing from many virtual worlds and training simulations is a physical sense of the c...
This paper investigates whether a dynamic vibrotactile feedback improves the playability of a gestur...
This paper investigates the main factors influencing the design of a vibrotactile feedback device fo...
Human computer interaction (HCI) studies a human being and a computer at the same time. Within an HC...
This dissertation describes the development of an assist-device aimed to deliver 3D graphic informat...
This paper presents an approach to integrate non-visual user feedback in today's virtual tv studio p...
It has been reported that operating efficiency for teleoperations using stereoscopic video images is...
Haptics, which in general refers to the sense of touch, plays an essential role not only in our perc...
Human computer interaction (HCI) studies a human being and a computer at the same time. Within an HC...
Improper manipulation of real-world objects increases the risk of developing work- related back inju...
When playing a traditional musical instrument, the performer often relies on vibration that is produ...
In the current paper psychophysical aspects of a vibrotactile feedback device were investigated and ...
In the current paper psychophysical aspects of a vibrotactile feedback device were investigated and ...
In the current paper psychophysical aspects of a vibrotactile feedback device were investigated and ...
This thesis investigates the limits of vibrato tactile haptic feedback when interacting with 3D virt...
What is often missing from many virtual worlds and training simulations is a physical sense of the c...
This paper investigates whether a dynamic vibrotactile feedback improves the playability of a gestur...
This paper investigates the main factors influencing the design of a vibrotactile feedback device fo...
Human computer interaction (HCI) studies a human being and a computer at the same time. Within an HC...
This dissertation describes the development of an assist-device aimed to deliver 3D graphic informat...
This paper presents an approach to integrate non-visual user feedback in today's virtual tv studio p...
It has been reported that operating efficiency for teleoperations using stereoscopic video images is...
Haptics, which in general refers to the sense of touch, plays an essential role not only in our perc...
Human computer interaction (HCI) studies a human being and a computer at the same time. Within an HC...
Improper manipulation of real-world objects increases the risk of developing work- related back inju...
When playing a traditional musical instrument, the performer often relies on vibration that is produ...
In the current paper psychophysical aspects of a vibrotactile feedback device were investigated and ...
In the current paper psychophysical aspects of a vibrotactile feedback device were investigated and ...
In the current paper psychophysical aspects of a vibrotactile feedback device were investigated and ...
This thesis investigates the limits of vibrato tactile haptic feedback when interacting with 3D virt...