Selected ubiquitous technologies encourage collaborative participation between higher education students and educators within a virtual socially networked e-learning landscape. Multiple modes of teaching and learning, ranging from real world experiences, to text and digital images accessed within the Deakin Studies Online learning management system and a constructed virtual world in which the user’s creative imagination transports them to the “other side” of their computer screens is discussed in this paper. These constructed environments support interaction between communities of learners and enable multiple simultaneous participants to access graphically built 3D environments, interact with digital artifacts and various functional tool...
New technologies offer extraordinary possibilities for innovative teaching/learning activities, prov...
E-learning assisted through 3D Virtual Worlds such as Second Life, extending the more traditional 2D...
Virtual environments developed thanks to the use of advanced technologies, allow students to experie...
Selected ubiquitous technologies encourage collaborative participation between higher education stud...
Selected ubiquitous technologies encourage collaborative participation between higher education stud...
AbstractSelected ubiquitous technologies encourage collaborative participation between higher educat...
How selected next generation technologies support collaborative participation between higher educati...
This paper reports on the participation of higher education students and educators in blended immers...
A collaborative constructivist model of e-learning enabled second year undergraduate students and ar...
This paper reports on higher education student engagement with blended learning experiences incorpor...
How can art educators transmit their passion and enthusiasm for art teaching and learning to cultiva...
This chapter outlines current research profiling students and educators participating in and constru...
In this paper the author reports on the introduction of the flipped classroom integrating located, o...
As technology advances we see virtual reality settling in, becoming more widely available for the av...
New technologies offer extraordinary possibilities for innovative teaching/learning activities, prov...
New technologies offer extraordinary possibilities for innovative teaching/learning activities, prov...
E-learning assisted through 3D Virtual Worlds such as Second Life, extending the more traditional 2D...
Virtual environments developed thanks to the use of advanced technologies, allow students to experie...
Selected ubiquitous technologies encourage collaborative participation between higher education stud...
Selected ubiquitous technologies encourage collaborative participation between higher education stud...
AbstractSelected ubiquitous technologies encourage collaborative participation between higher educat...
How selected next generation technologies support collaborative participation between higher educati...
This paper reports on the participation of higher education students and educators in blended immers...
A collaborative constructivist model of e-learning enabled second year undergraduate students and ar...
This paper reports on higher education student engagement with blended learning experiences incorpor...
How can art educators transmit their passion and enthusiasm for art teaching and learning to cultiva...
This chapter outlines current research profiling students and educators participating in and constru...
In this paper the author reports on the introduction of the flipped classroom integrating located, o...
As technology advances we see virtual reality settling in, becoming more widely available for the av...
New technologies offer extraordinary possibilities for innovative teaching/learning activities, prov...
New technologies offer extraordinary possibilities for innovative teaching/learning activities, prov...
E-learning assisted through 3D Virtual Worlds such as Second Life, extending the more traditional 2D...
Virtual environments developed thanks to the use of advanced technologies, allow students to experie...