The use of digital, Web-based simulations for education and training in the workplace is a significant, emerging innovation requiring immediate attention. A convergence of new educational needs, theories of learning, and role-based simulation technologies points to educators’ readiness for e-simulations. As modern e-simulations aim at integration into blended learning environments, they promote rich experiential, constructivist learning.Professional Education Using E-Simulations: Benefits of Blended Learning Design contains a broad range of theoretical perspectives on, and practical illustrations of, the field of e-simulations for educating the professions in blended learning environments. Readers will see authors articulate various v...
This chapter outlines current research profiling students and educators participating in and constru...
This paper examines the relevance of research on scientific discovery learning in simulations to pro...
Nearly all early learning happens during play, and new technology has added video games to the list ...
This chapter introduces digital, role-based simulations as an emerging and powerful educational appr...
Editor’s Note: Simulation and gaming have a special place in learning technologies because they are ...
Virtual environments developed thanks to the use of advanced technologies, allow students to experie...
This chapter describes the knowledge, skills, and technology needed for the effective design of educ...
The general aim of the SIMPLE platform is to enable staff and students to manage the educational and...
Embracing learning for the future through learning technologies requires a clearer understanding of ...
Educators use digital technologies to enrich learning experiences in the classroom and use personal ...
This paper introduces the use of simulation models in an e-learning environment. Nowadays, simulatio...
E-learning has the power to transform the way we learn, and to bring high quality, accessible learni...
Students’ early exposure to the fundamentals of business and Information and Communications Te...
In accordance with the rapid technological emergence, new educational methods have been implemented ...
Since the emergence of computer-based applications to support teaching and learning in the early 197...
This chapter outlines current research profiling students and educators participating in and constru...
This paper examines the relevance of research on scientific discovery learning in simulations to pro...
Nearly all early learning happens during play, and new technology has added video games to the list ...
This chapter introduces digital, role-based simulations as an emerging and powerful educational appr...
Editor’s Note: Simulation and gaming have a special place in learning technologies because they are ...
Virtual environments developed thanks to the use of advanced technologies, allow students to experie...
This chapter describes the knowledge, skills, and technology needed for the effective design of educ...
The general aim of the SIMPLE platform is to enable staff and students to manage the educational and...
Embracing learning for the future through learning technologies requires a clearer understanding of ...
Educators use digital technologies to enrich learning experiences in the classroom and use personal ...
This paper introduces the use of simulation models in an e-learning environment. Nowadays, simulatio...
E-learning has the power to transform the way we learn, and to bring high quality, accessible learni...
Students’ early exposure to the fundamentals of business and Information and Communications Te...
In accordance with the rapid technological emergence, new educational methods have been implemented ...
Since the emergence of computer-based applications to support teaching and learning in the early 197...
This chapter outlines current research profiling students and educators participating in and constru...
This paper examines the relevance of research on scientific discovery learning in simulations to pro...
Nearly all early learning happens during play, and new technology has added video games to the list ...