We develop or enhance hair modelling and rendering techniques to produce three different forms of hair commonly found in African hairstyles. The forms of hair are natural curly hair, straightened hair, and braids or twists of hair.We use an implicit model, implemented as a series of textured layers to represent curly hair. Straightened hair is represented explicitly, and modelled by defining and replicating a few control hairs. Braids and twists are implemented as textured generalized cylinders.A synthesis of existing hair illumination models is used as a basis for an African hair illumination model. Parameter values to match African hair characteristics are discussed.A number of complete African hairstyles are shown, demonstrating that the...
Award: Best Course Notes for a New Course.International audienceThe last six years has seen a renais...
This paper presents a simple Physics model to animate human hair modeled in 2D strips in real time. ...
International audienceThis paper explores a sketch-based interface for quickly yet accurately creati...
Many computer graphics applications make use of virtual humans. Methods for modelling and rendering ...
In this paper we present an effective method for modeling realistic curly hairstyles, taking into ac...
Realistic human hair simulation, especially in real-time, is one the most challenging problems in Co...
International audienceRealistic hair modeling is a fundamental part of creating virtual humans in co...
Figure 1: A Marilyn Monroe style, long wavy hair, straight short hair, with their input photos. Gene...
Abstract — Realistic hair modeling is a fundamental part of creating virtual humans in computer grap...
This paper presents an interactive system for creating natural looking 3D hairstyles, by which users...
We present an example-based approach to hair modeling because creating hairstyles either manually or...
A technique is described for adding natural-looking hair to standard rendering algorithms. Using an ...
Human hair is a very complex visual pattern whose representation is rarely studied in the vision lit...
National audienceHair simulation is one of the crucial elements of a character realism in video game...
We present a hair model together with rendering algorithms suitable for real-time rendering. In our ...
Award: Best Course Notes for a New Course.International audienceThe last six years has seen a renais...
This paper presents a simple Physics model to animate human hair modeled in 2D strips in real time. ...
International audienceThis paper explores a sketch-based interface for quickly yet accurately creati...
Many computer graphics applications make use of virtual humans. Methods for modelling and rendering ...
In this paper we present an effective method for modeling realistic curly hairstyles, taking into ac...
Realistic human hair simulation, especially in real-time, is one the most challenging problems in Co...
International audienceRealistic hair modeling is a fundamental part of creating virtual humans in co...
Figure 1: A Marilyn Monroe style, long wavy hair, straight short hair, with their input photos. Gene...
Abstract — Realistic hair modeling is a fundamental part of creating virtual humans in computer grap...
This paper presents an interactive system for creating natural looking 3D hairstyles, by which users...
We present an example-based approach to hair modeling because creating hairstyles either manually or...
A technique is described for adding natural-looking hair to standard rendering algorithms. Using an ...
Human hair is a very complex visual pattern whose representation is rarely studied in the vision lit...
National audienceHair simulation is one of the crucial elements of a character realism in video game...
We present a hair model together with rendering algorithms suitable for real-time rendering. In our ...
Award: Best Course Notes for a New Course.International audienceThe last six years has seen a renais...
This paper presents a simple Physics model to animate human hair modeled in 2D strips in real time. ...
International audienceThis paper explores a sketch-based interface for quickly yet accurately creati...