Little research documents the contribution of upper limb and total body movement to energy expenditure (EE) during active video gaming. To address this, EE, heart rate (HR), and, upper limb and total body movement were assessed in 11- to 17-year-old adolescents whilst playing three active (Nintendo Wii) and one sedentary (XBOX 360) video games. Non-dominant upper limb activity, EE and HR were significantly greater during Wii Sports boxing [mean 267.2 (SD 115.8) J kg−1 min−1; 136.7 (24.5) beats min−1] than tennis or bowling (P ≤ 0.044). For all active games hip activity best predicted EE (R 2 ≥ 0.53), with two-measure models of HR and single-site activity data, and multi-site activity data, similarly explaining the va...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
With 58 million individuals being overweight and another 40 million obese in the United States of Am...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
To compare the energy expenditure of adolescent boys while playing the new generation active compute...
This study sought to quantify the energy expenditure and physical activity associ-ated with playing ...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Objective: To compare the energy expenditure of adolescents when playing sedentary and new generatio...
Children are becoming more inactive and are spending a significant proportion of their time particip...
© Copyright 2013, Mary Ann Liebert, Inc. 2013.Objective: Active videogames (AVGs) remain popular amo...
The authors want to thank the Danone Institute for their support through their 2012 Research Grant. ...
BACKGROUND: Active video games (exergames) increase energy expenditure (EE) and physical activity (P...
According to a study from the Kaiser Family Foundation, total media use among all 8- to 18-year-olds...
Active video games may contribute to reducing time spent in sedentary activities, increasing physica...
Objective : To compare the energy expenditure of adolescents when playing sedentary and new generati...
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs)...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
With 58 million individuals being overweight and another 40 million obese in the United States of Am...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
To compare the energy expenditure of adolescent boys while playing the new generation active compute...
This study sought to quantify the energy expenditure and physical activity associ-ated with playing ...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Objective: To compare the energy expenditure of adolescents when playing sedentary and new generatio...
Children are becoming more inactive and are spending a significant proportion of their time particip...
© Copyright 2013, Mary Ann Liebert, Inc. 2013.Objective: Active videogames (AVGs) remain popular amo...
The authors want to thank the Danone Institute for their support through their 2012 Research Grant. ...
BACKGROUND: Active video games (exergames) increase energy expenditure (EE) and physical activity (P...
According to a study from the Kaiser Family Foundation, total media use among all 8- to 18-year-olds...
Active video games may contribute to reducing time spent in sedentary activities, increasing physica...
Objective : To compare the energy expenditure of adolescents when playing sedentary and new generati...
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs)...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
With 58 million individuals being overweight and another 40 million obese in the United States of Am...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...