Objective : To describe time adolescents spend using electronic media (television, computer, video games, and telephone); and to examine associations between self-reported health/well-being and daily time spent using electronic media overall and each type of electronic media.Methods : Design–Cross-sectional data from the third (2005) wave of the Health of Young Victorians Study, an Australian school-based population study. Outcome Measures–Global health, health-related quality of life (HRQoL; KIDSCREEN), health status (Pediatric Quality of Life Inventory 4.0; PedsQL), depression/anxiety (Kessler-10), and behavior problems (Strengths and Difficulties Questionnaire). Exposure Measures–Duration of electronic media use average...
There are mixed findings when examining if technology use is harmful for adolescent sleep and health...
This study investigated the associations between two common recreational screen activities and the p...
Background: How screen use is associated with adolescents' mental health has been widely debated in ...
IMPORTANCE: Identifying associations between preschool-aged children's electronic media use and thei...
Objectives: In recent years, adolescents spend increasingly more time on technologic devices such as...
Contains fulltext : 150223.pdf (Publisher’s version ) (Closed access)Objectives To...
BACKGROUND: While much cross-sectional data is available, there have been few longitudinal investiga...
Background: Video and computer games are popular activities, with 72% of adolescents aged 13 to 17 y...
Background: Individual, home social and physical environment correlates of electronic media (EM) use...
OBJECTIVE: To describe sedentary behaviors in adolescents and to examine the influence of media avai...
Aims: Prolonged screen time (ST) is a potential concern for poor wellbeing. This study aimed to exam...
ObjectivesTo determine the longitudinal and cross-sectional associations between different types of ...
Background: Electronic screens(e.g., TVs, computers, smartphones)are ubiquitous in modern society, o...
Abstract Background Excessive use of the Internet has been associated with attention deficit hyperac...
Objective: We identified associations between time spent watching television and time spent playing ...
There are mixed findings when examining if technology use is harmful for adolescent sleep and health...
This study investigated the associations between two common recreational screen activities and the p...
Background: How screen use is associated with adolescents' mental health has been widely debated in ...
IMPORTANCE: Identifying associations between preschool-aged children's electronic media use and thei...
Objectives: In recent years, adolescents spend increasingly more time on technologic devices such as...
Contains fulltext : 150223.pdf (Publisher’s version ) (Closed access)Objectives To...
BACKGROUND: While much cross-sectional data is available, there have been few longitudinal investiga...
Background: Video and computer games are popular activities, with 72% of adolescents aged 13 to 17 y...
Background: Individual, home social and physical environment correlates of electronic media (EM) use...
OBJECTIVE: To describe sedentary behaviors in adolescents and to examine the influence of media avai...
Aims: Prolonged screen time (ST) is a potential concern for poor wellbeing. This study aimed to exam...
ObjectivesTo determine the longitudinal and cross-sectional associations between different types of ...
Background: Electronic screens(e.g., TVs, computers, smartphones)are ubiquitous in modern society, o...
Abstract Background Excessive use of the Internet has been associated with attention deficit hyperac...
Objective: We identified associations between time spent watching television and time spent playing ...
There are mixed findings when examining if technology use is harmful for adolescent sleep and health...
This study investigated the associations between two common recreational screen activities and the p...
Background: How screen use is associated with adolescents' mental health has been widely debated in ...