Across Victoria, Early Childhood educators are incorporating technology experiences into the daily activities for their children. A small research project, which asked teachers to describe what they did and how they did it, has highlighted some interesting findings. This paper will describe case studies of four pre-school settings and some of the activities undertaken by the children - both as part of the formal program and through incidental play. It will consider these through a socia-cultural framework, noting how teachers used their understandings of play and children\u27s cognitive development, to enhance children\u27s understandings.<br /
We describe two empirical investigations of three- and four-year-old children's uses of technology, ...
Digital technologies have become ubiquitous in many young children’s everyday experiences in the hom...
Technology is the collection of machines, processes, methods, transactions, systems, administration ...
In this chapter, we argue that early childhood technology research would benefit from a critical app...
The ubiquity of technology in contemporary society positions it as a significant cultural tool in ch...
Across Victoria, early childhood practitioners are incorporating science activities into daily exper...
Digital technologies have become ubiquitous in many young children’s everyday experiences in the hom...
Technology, digital media and popular culture form an important aspect of young children’s life-worl...
We describe two empirical investigations of three- and four-year-old children’s uses of technology, ...
We describe two empirical investigations of three- and four-year-old children's uses of technology, ...
This chapter showcases a new framework (Technology and Play Framework) for teachers to consider when...
We describe two empirical investigations of three- and four-year-old children’s uses of technology, ...
We describe two empirical investigations of three- and four-year-old children's uses of technology, ...
We describe two empirical investigations of three- and four-year-old children's uses of technology, ...
We describe two empirical investigations of three- and four-year-old children's uses of technology, ...
We describe two empirical investigations of three- and four-year-old children's uses of technology, ...
Digital technologies have become ubiquitous in many young children’s everyday experiences in the hom...
Technology is the collection of machines, processes, methods, transactions, systems, administration ...
In this chapter, we argue that early childhood technology research would benefit from a critical app...
The ubiquity of technology in contemporary society positions it as a significant cultural tool in ch...
Across Victoria, early childhood practitioners are incorporating science activities into daily exper...
Digital technologies have become ubiquitous in many young children’s everyday experiences in the hom...
Technology, digital media and popular culture form an important aspect of young children’s life-worl...
We describe two empirical investigations of three- and four-year-old children’s uses of technology, ...
We describe two empirical investigations of three- and four-year-old children's uses of technology, ...
This chapter showcases a new framework (Technology and Play Framework) for teachers to consider when...
We describe two empirical investigations of three- and four-year-old children’s uses of technology, ...
We describe two empirical investigations of three- and four-year-old children's uses of technology, ...
We describe two empirical investigations of three- and four-year-old children's uses of technology, ...
We describe two empirical investigations of three- and four-year-old children's uses of technology, ...
We describe two empirical investigations of three- and four-year-old children's uses of technology, ...
Digital technologies have become ubiquitous in many young children’s everyday experiences in the hom...
Technology is the collection of machines, processes, methods, transactions, systems, administration ...