The professional landscape in public relations is changing as new communication and social networking technologies are integrated into day-to-day professional practice. Whilst adoption of such technologies by public relations practitioners is certainly on the increase, their use can still be regarded as limited and application experimental to some degree. However, few could argue that these technologies will be increasingly important to public relations practice in coming years.In this context, public relations educators must strive to deliver a contemporary curriculum reflective of industry expectations and best practice principles but which also provides students with exposure to new communication contexts and technologies.The advent of p...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
This study compared student performances in role-playing activities in both a face-to-face (FTF) env...
Social communication technologies present exciting and challenging opportunities for public relation...
This article compares two Information and Communication Technologies (ICTs) used in the Faculty of A...
Universities are striving to enhance the quality of the educational experience in the professions in...
A creative re-acculturation of teachers and students is occurring in virtual classrooms as tradition...
Public Relations education has several major challenges, including integrating ‘theory with practice...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Innovating in a higher education teaching context is never a straightforward matter. There are many...
New information and communication technologies provide opportunities and challenges for teachers. Em...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
Author name used in this publication: David Kurt Herold2008-2009 > Academic research: refereed > Pub...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
This study compared student performances in role-playing activities in both a face-to-face (FTF) env...
Social communication technologies present exciting and challenging opportunities for public relation...
This article compares two Information and Communication Technologies (ICTs) used in the Faculty of A...
Universities are striving to enhance the quality of the educational experience in the professions in...
A creative re-acculturation of teachers and students is occurring in virtual classrooms as tradition...
Public Relations education has several major challenges, including integrating ‘theory with practice...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Innovating in a higher education teaching context is never a straightforward matter. There are many...
New information and communication technologies provide opportunities and challenges for teachers. Em...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
Author name used in this publication: David Kurt Herold2008-2009 > Academic research: refereed > Pub...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
This study compared student performances in role-playing activities in both a face-to-face (FTF) env...