Mobile and wearable computers present input/output prob-lems due to limited screen space and interaction techniques. When mobile, users typically focus their visual attention on navigating their environment - making visually demanding interface designs hard to operate. This paper presents two multimodal interaction techniques designed to overcome these problems and allow truly mobile, 'eyes-free' device use. The first is a 3D audio radial pie menu that uses head gestures for selecting items. An evaluation of a range of different audio designs showed that egocentric sounds re-duced task completion time, perceived annoyance, and al-lowed users to walk closer to their preferred walking speed. The second is a sonically enhanced 2D gesture recog...
One of the pervasive challenges in mobile interaction is decreasing the visual demand of interfaces ...
We present Ambient Gestures, a novel gesture-based system designed to support ubiquitous ‘in the env...
Users need to be able to address in-air gesture systems, which means finding where to perform gestur...
Mobile and wearable computers present input/output prob-lems due to limited screen space and interac...
The study reported here investigates the design and evaluation of a gesture-controlled, spatially-ar...
This thesis presents a series of studies to explore and understand the design of eyes-free interface...
With an ever-increasing number of smart devices in the users' surrounding that create ubiquitous opp...
Desktop user interface design originates from the fact that users are stationary and can devote all ...
In the last 20 years, the widespread adoption of personal, mobile computing devices in everyday life...
This paper presents two early studies aimed at investigating issues concerning the design of multimo...
This paper presents two early studies aimed at investigating issues concerning the design of multimo...
In the present work, users’ interaction with advanced systems has been investigated in different app...
The diffuse availability of mobile devices, such as smartphones and tablets, has the potential to br...
Current user interfaces for mobile and handheld computing platforms principally offer user interacti...
Hanheide M, Bauckhage C, Sagerer G. Combining Environmental Cues & Head Gestures to Interact wit...
One of the pervasive challenges in mobile interaction is decreasing the visual demand of interfaces ...
We present Ambient Gestures, a novel gesture-based system designed to support ubiquitous ‘in the env...
Users need to be able to address in-air gesture systems, which means finding where to perform gestur...
Mobile and wearable computers present input/output prob-lems due to limited screen space and interac...
The study reported here investigates the design and evaluation of a gesture-controlled, spatially-ar...
This thesis presents a series of studies to explore and understand the design of eyes-free interface...
With an ever-increasing number of smart devices in the users' surrounding that create ubiquitous opp...
Desktop user interface design originates from the fact that users are stationary and can devote all ...
In the last 20 years, the widespread adoption of personal, mobile computing devices in everyday life...
This paper presents two early studies aimed at investigating issues concerning the design of multimo...
This paper presents two early studies aimed at investigating issues concerning the design of multimo...
In the present work, users’ interaction with advanced systems has been investigated in different app...
The diffuse availability of mobile devices, such as smartphones and tablets, has the potential to br...
Current user interfaces for mobile and handheld computing platforms principally offer user interacti...
Hanheide M, Bauckhage C, Sagerer G. Combining Environmental Cues & Head Gestures to Interact wit...
One of the pervasive challenges in mobile interaction is decreasing the visual demand of interfaces ...
We present Ambient Gestures, a novel gesture-based system designed to support ubiquitous ‘in the env...
Users need to be able to address in-air gesture systems, which means finding where to perform gestur...