Under the pressure of competition and the expectations of consumers, game developers are in a race to create the biggest and most detailed worlds in their productions. Nowadays, thanks to the evolution of computer hardware, great amounts of detail to be put in those worlds, and this trend is not expected to end any time soon. But that detail has to be created by hand most of the time and that is becoming a very costly activity, to such an extent even that it is becoming unprofitable. Cannibal Game Studios develops software to make content creation easier and more cost-efficient, and from that company came the assignment for this work. This work focuses on the creation of one particular type of content: architectural structures. The goal of ...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
This report explores a method of augmenting an existing building generation method (more specically ...
Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exp...
In this investigation we are concerned with rethinking and proposing the concept of space towards an...
The aim of the thesis was to map the creation and workflow of a playable, photorealistic, and intera...
Architectural design processes imply complexity at every stage of the development of a project. On o...
This paper presents a computational system for augmenting real-time 3D virtual environments to suppo...
Architectural Visualizations are the evolution from a once used technique of Architectural Rendering...
This paper is split into three parts, each of which deals with different aspects of, and approaches ...
In the realm of architecture, orthographics such as floor plans, elevations, and sections are essent...
This paper presents an interactive computational system for developing architectural compositions wi...
The manual creation of virtual environments is a demanding and costly task. With the increasing dema...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
The use of digital tools has become a tremendous aid in the creation of digital, historical reconstr...
This paper investigates the role of gaming engines in the architectural design process through the i...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
This report explores a method of augmenting an existing building generation method (more specically ...
Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exp...
In this investigation we are concerned with rethinking and proposing the concept of space towards an...
The aim of the thesis was to map the creation and workflow of a playable, photorealistic, and intera...
Architectural design processes imply complexity at every stage of the development of a project. On o...
This paper presents a computational system for augmenting real-time 3D virtual environments to suppo...
Architectural Visualizations are the evolution from a once used technique of Architectural Rendering...
This paper is split into three parts, each of which deals with different aspects of, and approaches ...
In the realm of architecture, orthographics such as floor plans, elevations, and sections are essent...
This paper presents an interactive computational system for developing architectural compositions wi...
The manual creation of virtual environments is a demanding and costly task. With the increasing dema...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
The use of digital tools has become a tremendous aid in the creation of digital, historical reconstr...
This paper investigates the role of gaming engines in the architectural design process through the i...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
This report explores a method of augmenting an existing building generation method (more specically ...
Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exp...