We introduce a methodology for modeling and simulating fully virtual human-artifact systems, aiming to resolve two issues in virtual prototyping: (i) integration of distinct modeling and simulation approaches, and (ii) extending the deployability of simulations towards conceptual design. We are going to offer designers a new way of investigating the use of a product, by integrating scenarios of expected human-artifact interaction and simulations of artifact behavior into a unified framework. The proposed simulation method is fully virtual, which is an advantage if recruitment and employment of human subjects for physical and virtual testing is problematic. The models incorporate both logical and physical aspects of the behaviors of humans a...
An important but neglected aspect of virtual prototyping is the interaction between human and digita...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
In most virtual worlds, users and agents have limited interactions with the artifacts populating the...
We introduce a methodology for modeling and simulating fully virtual human-artifact systems, aiming ...
We introduce a methodology for modelling and simulating fully virtual human-artefact systems, aiming...
This article presents a new methodology that enables designers to include in simulations not only th...
We introduce a methodology for modelling and simu-lating fully virtual human-artefact systems, aimin...
To enhance the effectiveness of engineering simulations in product development, this thesis presents...
To include user interactions in simulations of product use, the most common approach is to couple hu...
In this paper, approaches for artifact-behavior simulation are reviewed. The motivation behind the s...
Today, the tests of a new product in its conceptual and design stage can be performed by using digit...
Prototyping is an important part in research and development of tangible user interfaces (TUIs). On ...
With the increasing information-intensiveness of products, users are challenged with expanding optio...
VR (Virtual Reality) is a powerful tool for the simulation of virtual prototypes, because it allows ...
In this paper, approaches for artifact-behavior simu-lation are reviewed. The motivation behind the ...
An important but neglected aspect of virtual prototyping is the interaction between human and digita...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
In most virtual worlds, users and agents have limited interactions with the artifacts populating the...
We introduce a methodology for modeling and simulating fully virtual human-artifact systems, aiming ...
We introduce a methodology for modelling and simulating fully virtual human-artefact systems, aiming...
This article presents a new methodology that enables designers to include in simulations not only th...
We introduce a methodology for modelling and simu-lating fully virtual human-artefact systems, aimin...
To enhance the effectiveness of engineering simulations in product development, this thesis presents...
To include user interactions in simulations of product use, the most common approach is to couple hu...
In this paper, approaches for artifact-behavior simulation are reviewed. The motivation behind the s...
Today, the tests of a new product in its conceptual and design stage can be performed by using digit...
Prototyping is an important part in research and development of tangible user interfaces (TUIs). On ...
With the increasing information-intensiveness of products, users are challenged with expanding optio...
VR (Virtual Reality) is a powerful tool for the simulation of virtual prototypes, because it allows ...
In this paper, approaches for artifact-behavior simu-lation are reviewed. The motivation behind the ...
An important but neglected aspect of virtual prototyping is the interaction between human and digita...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
In most virtual worlds, users and agents have limited interactions with the artifacts populating the...