An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by taking turns to perform a timed transition. Player Min wants to minimize the average time per transition and player Max wants to maximize it. A solution of average-time games is presented using a reduction to average-price game on a finite graph. A direct consequence is an elementary proof of determinacy for average-time games. This complements our results for reachability-time games and partially solves a problem posed by Bouyer et al., to design an algorithm for solving average-price games on priced timed automata. The paper also establishes the exact computational ...
Abstract. We study price-per-reward games on hybrid automata with strong resets. They generalise pri...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
Probabilistic timed automata(PTA) model real-time systems with non-deterministic and stochastic beha...
An average-time game is played on the infinite graph of configurations of a finite timed automaton...
Mean-payoff games on timed automata are played on the infinite weighted graph of configurations of p...
Abstract. We consider real-time games where the goal consists, for each player, in maximizing the av...
International audiencePriced timed games are two-player zero-sum games played on priced timed automa...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
International audienceTimed automata are frequently used to model real-time systems. Their determini...
We study two player reachability-price games on single-clock timed automata. The problem is as follo...
We study price-per-reward games on hybrid automata with strong resets. They generalise average-price...
Priced timed (game) automata extend timed (game) automata with costs on both locations and transitio...
We address the problem of finding an infinite run with theoptimal cost-time ratio in a one-clock pri...
Priced timed (game) automata extends timed (game) automata with costs on both locations and transiti...
Abstract. We study price-per-reward games on hybrid automata with strong resets. They generalise pri...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
Probabilistic timed automata(PTA) model real-time systems with non-deterministic and stochastic beha...
An average-time game is played on the infinite graph of configurations of a finite timed automaton...
Mean-payoff games on timed automata are played on the infinite weighted graph of configurations of p...
Abstract. We consider real-time games where the goal consists, for each player, in maximizing the av...
International audiencePriced timed games are two-player zero-sum games played on priced timed automa...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
International audienceTimed automata are frequently used to model real-time systems. Their determini...
We study two player reachability-price games on single-clock timed automata. The problem is as follo...
We study price-per-reward games on hybrid automata with strong resets. They generalise average-price...
Priced timed (game) automata extend timed (game) automata with costs on both locations and transitio...
We address the problem of finding an infinite run with theoptimal cost-time ratio in a one-clock pri...
Priced timed (game) automata extends timed (game) automata with costs on both locations and transiti...
Abstract. We study price-per-reward games on hybrid automata with strong resets. They generalise pri...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
Probabilistic timed automata(PTA) model real-time systems with non-deterministic and stochastic beha...