This paper describes a novel method to perform video based rendering. By capturing a set of real video sequences of a scene, the aim is to render a video sequence, in real time, from any viewpoint. By modelling the surfaces of a scene as a set of disjoint planar patches, we are able to efficiently estimate the parameters of the scene geometry. The patches can then be tracked over time using a multiresolution hierarchy. This time-varying surface model, and the images, are the input for the rendering algorithm, which uses a fuzzy z-buffer and projective texturing to generate reconstructions
With recent improvements in consumer graphics hardware, image-based rendering in real-time is possib...
International audienceWe propose an automatic video inpainting algorithm which relies on the optimis...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a rea...
This paper describes a novel method to perform video based rendering. By capturing a set of real vid...
Video based rendering algorithms attempt to render videos of a scene from an arbitrary viewpoint, gi...
3D video is the ultimate image medium recording dynamic visual events in the real world as is. Recor...
The creation of high quality animations of real-world human actors has long been a challenging prob...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
Texture mapping is an important research topic in computer graphics. Traditional static texture-maps...
This project investigates Video Textures, a type of video-based rendering technique, where new video...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based r...
Abstract. This work describes a method for dense scene reconstruction from video, assuming both the ...
This paper presents a novel dense motion capture technique which creates a temporally consistent mes...
3D video[1] is the ultimate image media recording dynamic visual events in the real world as is; it ...
This paper provides an alternative solution to the costly representation of multi-view video data, w...
With recent improvements in consumer graphics hardware, image-based rendering in real-time is possib...
International audienceWe propose an automatic video inpainting algorithm which relies on the optimis...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a rea...
This paper describes a novel method to perform video based rendering. By capturing a set of real vid...
Video based rendering algorithms attempt to render videos of a scene from an arbitrary viewpoint, gi...
3D video is the ultimate image medium recording dynamic visual events in the real world as is. Recor...
The creation of high quality animations of real-world human actors has long been a challenging prob...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
Texture mapping is an important research topic in computer graphics. Traditional static texture-maps...
This project investigates Video Textures, a type of video-based rendering technique, where new video...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based r...
Abstract. This work describes a method for dense scene reconstruction from video, assuming both the ...
This paper presents a novel dense motion capture technique which creates a temporally consistent mes...
3D video[1] is the ultimate image media recording dynamic visual events in the real world as is; it ...
This paper provides an alternative solution to the costly representation of multi-view video data, w...
With recent improvements in consumer graphics hardware, image-based rendering in real-time is possib...
International audienceWe propose an automatic video inpainting algorithm which relies on the optimis...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a rea...