There has been a recent call for the use of more systematic thought experiments when investigating learning. This paper presents a storyboarding method for capturing and sharing initial ideas and their evolution in the design of a mathematics learning task. The storyboards produced can be considered as "virtual data" created by thought experiments that provided an audit trail of evolving design ideas and enabled peer feedback to be sought. The outcomes were a diagnostic computer-based task for investigating mathematical thinking and the development and analysis of the storyboarding method itself. It is argued that storyboarding offers an opportunity for systematising thought experiments and peer feedback towards more robust learning task de...
The Engaging Math Games Project (EMG) hopes to establish a basis for the design of educational softw...
Abstract Over the past six years, I have been working on a project that aims to help children explor...
This study investigates how five secondary students think mathematically and process information in ...
There has been a recent call for the use of more systematic thought experiments when investigating l...
Beyond the limits of conventional media such as motion picture and theater dominating the passed cen...
We build on Grossman's notion of approximations of practice as scaled-down representations of p...
Computers provide an environment in which mathematicians can experiment. The webpage linked to this ...
This research deals with how to foster the attitude of the mathematician facing a problem. In this r...
This paper builds on Grossman's notion of approximations of practice as scaled-down opportunities fo...
This research deals with how to foster the attitude of the mathematician facing a problem. In this r...
Scratch is a free graphical programming language designed for children to create their own interacti...
The paper analyzes the method of a third-grade teacher to elicit the generation of story-problems on...
This article proposes Digital Storytelling as an education model that combines science, narrative th...
Storyboard Physics is a narrative approach to helping students understand core concepts within the p...
With the tremendous growth of the use of computers in schools, sound research is needed on how to de...
The Engaging Math Games Project (EMG) hopes to establish a basis for the design of educational softw...
Abstract Over the past six years, I have been working on a project that aims to help children explor...
This study investigates how five secondary students think mathematically and process information in ...
There has been a recent call for the use of more systematic thought experiments when investigating l...
Beyond the limits of conventional media such as motion picture and theater dominating the passed cen...
We build on Grossman's notion of approximations of practice as scaled-down representations of p...
Computers provide an environment in which mathematicians can experiment. The webpage linked to this ...
This research deals with how to foster the attitude of the mathematician facing a problem. In this r...
This paper builds on Grossman's notion of approximations of practice as scaled-down opportunities fo...
This research deals with how to foster the attitude of the mathematician facing a problem. In this r...
Scratch is a free graphical programming language designed for children to create their own interacti...
The paper analyzes the method of a third-grade teacher to elicit the generation of story-problems on...
This article proposes Digital Storytelling as an education model that combines science, narrative th...
Storyboard Physics is a narrative approach to helping students understand core concepts within the p...
With the tremendous growth of the use of computers in schools, sound research is needed on how to de...
The Engaging Math Games Project (EMG) hopes to establish a basis for the design of educational softw...
Abstract Over the past six years, I have been working on a project that aims to help children explor...
This study investigates how five secondary students think mathematically and process information in ...