This dissertation presents a novel effort to develop ITS technologies that adapt by observing student behavior. In particular, we define an evolving expert knowledge base (EEKB) that structures a domain\u27s information as a set of nodes and the relationships that exist between those nodes. The structure of this model is not the particularly novel aspect of this work, but rather the model\u27s evolving behavior. Past efforts have shown that this model, once created, is useful for providing students with expert feedback as they work within our ITS called Rashi. We present an algorithm that observes groups of students as they work within Rashi, and collects student contributions to form an accurate domain level EEKB. We then present experimen...
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.A ...
Models that capture the knowledge of players of digital games could be used to great effect in AI-as...
Abstract. Replicable research on the behavior known as gaming the system, in which students try to s...
Expert, or intelligent knowledge-based, systems have emerged as the main practical application of Ar...
Computer-based training systems have become a mainstay in military and private institutions for trai...
Educational games can be highly entertaining, but studies have shown that they are not always effect...
Simulations and Serious Games are powerful e-learning tools that can be designed to provide learning...
Computer-based learning environments offer the potential for innovative assessments of student knowl...
Recent advancements in large language models (LLMs) have facilitated the development of chatbots wit...
Thesis (Ph.D.)--University of Washington, 2017-07When a new student comes to play an educational gam...
Artificial Intelligence (AI) has come out from science fiction movies and it is now enabling machine...
In recent years, open-ended interactive educational tools such as games have been gained popularity ...
This research aims to enhance Simulation-Based Training (SBT) applications to support training event...
International audienceIn an online adaptive game-based learning environment, the quality of the prov...
The adaptive learning potential in video games can be increased by incorporating intelligent tutorin...
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.A ...
Models that capture the knowledge of players of digital games could be used to great effect in AI-as...
Abstract. Replicable research on the behavior known as gaming the system, in which students try to s...
Expert, or intelligent knowledge-based, systems have emerged as the main practical application of Ar...
Computer-based training systems have become a mainstay in military and private institutions for trai...
Educational games can be highly entertaining, but studies have shown that they are not always effect...
Simulations and Serious Games are powerful e-learning tools that can be designed to provide learning...
Computer-based learning environments offer the potential for innovative assessments of student knowl...
Recent advancements in large language models (LLMs) have facilitated the development of chatbots wit...
Thesis (Ph.D.)--University of Washington, 2017-07When a new student comes to play an educational gam...
Artificial Intelligence (AI) has come out from science fiction movies and it is now enabling machine...
In recent years, open-ended interactive educational tools such as games have been gained popularity ...
This research aims to enhance Simulation-Based Training (SBT) applications to support training event...
International audienceIn an online adaptive game-based learning environment, the quality of the prov...
The adaptive learning potential in video games can be increased by incorporating intelligent tutorin...
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.A ...
Models that capture the knowledge of players of digital games could be used to great effect in AI-as...
Abstract. Replicable research on the behavior known as gaming the system, in which students try to s...