Since its inception, online gambling legalization has been a controversial and contentious subject among governments worldwide. Residents in these jurisdictions face an uncertain future regarding the liberty to gamble online. This study seeks to identify which demographic, economic, technological, and sociological determinants contribute a government’s decision to allow their citizens to gamble online. A seemingly unrelated bivariate probit regression analysis revealed that national population, government revenues as a percentage of GDP, the Hofstede Uncertainty Avoidance Index, number of Internet users, and a country’s Christianity proportion contributed significantly to the observed distribution of online gambling legality in 47 countries
This study estimates the effect of the online gaming industry on the commercial casino gaming indust...
In most jurisdictions gambling is considered a demerit good that causes negative externalities and r...
This study provides the first analysis ever made of a representative national sample of Internet gam...
The commercial casino industry in 2002 provided more jobs, higher wages, and more tax revenues to st...
Sherpa Romeo green journal. Permission to archive accepted author manuscript.Internet gambling is l...
Hing, N ORCiD: 0000-0002-2150-9784; Russell, AM ORCiD: 0000-0002-3685-7220Internet gambling is one o...
At a time when land-based gambling opportunities are widely available, why might some people choose ...
Internet gambling is one of the fastest growing sectors of e-commerce and rapidly growing as a mode ...
Gambling operators can certainly benefit from knowing who their customers are, and why they choose t...
This study provides the first analysis ever made of a representative national sample of Internet gam...
Gambling is acknowledged as a compulsive pathological disorder that has potential for negative socio...
The objective of this research was to validate a model on online gambling intention. Given that ther...
Gambling is an act whereby people assess the likelihood of return versus risk. Although gambling has...
AbstractConcerns exist that Internet gambling may increase rates of gambling harms, yet research to ...
Internet gambling is legal in many jurisdictions around the world, and observers predict that it is ...
This study estimates the effect of the online gaming industry on the commercial casino gaming indust...
In most jurisdictions gambling is considered a demerit good that causes negative externalities and r...
This study provides the first analysis ever made of a representative national sample of Internet gam...
The commercial casino industry in 2002 provided more jobs, higher wages, and more tax revenues to st...
Sherpa Romeo green journal. Permission to archive accepted author manuscript.Internet gambling is l...
Hing, N ORCiD: 0000-0002-2150-9784; Russell, AM ORCiD: 0000-0002-3685-7220Internet gambling is one o...
At a time when land-based gambling opportunities are widely available, why might some people choose ...
Internet gambling is one of the fastest growing sectors of e-commerce and rapidly growing as a mode ...
Gambling operators can certainly benefit from knowing who their customers are, and why they choose t...
This study provides the first analysis ever made of a representative national sample of Internet gam...
Gambling is acknowledged as a compulsive pathological disorder that has potential for negative socio...
The objective of this research was to validate a model on online gambling intention. Given that ther...
Gambling is an act whereby people assess the likelihood of return versus risk. Although gambling has...
AbstractConcerns exist that Internet gambling may increase rates of gambling harms, yet research to ...
Internet gambling is legal in many jurisdictions around the world, and observers predict that it is ...
This study estimates the effect of the online gaming industry on the commercial casino gaming indust...
In most jurisdictions gambling is considered a demerit good that causes negative externalities and r...
This study provides the first analysis ever made of a representative national sample of Internet gam...