From time to time, the convergence of new technologies and research communities at key points in their development provides a renewed impetus to further progress in their separate fields, to cross-fertilization of ideas and techniques with one inspiring the other, and to the emergence of new areas for research and new application areas. This is exactly what has happened with the fields of virtual environments (ol virtual reality) and artificial intelligence (and artificial life), which have recently begun to come together in a valuable and effective way
Artificial intelligence (AI) has grown widely across domains. The current trends of AI and machine l...
The five papers included in this special issue cover different representative contexts of use of til...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
This special issue of the JIS (SBC Journal on 3D Interactive Systems) is in the second year acknowle...
Kopp S, Aylett R, Gratch J, Olivier PL, Pelachaud C. Guest editorial of the special issue on intelli...
Research into virtual environments on the one hand and artificial intelligence and artificial life o...
INTRODUCTION : Among many endeavors in scientific research, virtual reality (VR) is one of the most ...
In the past, virtual and augmented reality research has been driven by fruitful research on vision a...
This special issue of the JIS (SBC Journal on Interactive Systems) acknowledges the best papers of t...
The special issue of the JIS (SBC Journal on 3D Inter- active Systems) acknowledging the best papers...
GAMES creatively take place in imaginative worlds informed by, but often not limited by, real-world ...
The 2017 Assembled issue of the Journal of Virtual Worlds Research is a collection of four highly in...
Gilly Salmon, Professor of e-Learning and Learning Technologies at the Beyond Distance Research Alli...
While many issues in the area of virtual reality (VR) research have been addressed in recent years, ...
The authors reflect on the trends and challenges in intelligent and affective learning environments....
Artificial intelligence (AI) has grown widely across domains. The current trends of AI and machine l...
The five papers included in this special issue cover different representative contexts of use of til...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
This special issue of the JIS (SBC Journal on 3D Interactive Systems) is in the second year acknowle...
Kopp S, Aylett R, Gratch J, Olivier PL, Pelachaud C. Guest editorial of the special issue on intelli...
Research into virtual environments on the one hand and artificial intelligence and artificial life o...
INTRODUCTION : Among many endeavors in scientific research, virtual reality (VR) is one of the most ...
In the past, virtual and augmented reality research has been driven by fruitful research on vision a...
This special issue of the JIS (SBC Journal on Interactive Systems) acknowledges the best papers of t...
The special issue of the JIS (SBC Journal on 3D Inter- active Systems) acknowledging the best papers...
GAMES creatively take place in imaginative worlds informed by, but often not limited by, real-world ...
The 2017 Assembled issue of the Journal of Virtual Worlds Research is a collection of four highly in...
Gilly Salmon, Professor of e-Learning and Learning Technologies at the Beyond Distance Research Alli...
While many issues in the area of virtual reality (VR) research have been addressed in recent years, ...
The authors reflect on the trends and challenges in intelligent and affective learning environments....
Artificial intelligence (AI) has grown widely across domains. The current trends of AI and machine l...
The five papers included in this special issue cover different representative contexts of use of til...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...