[[abstract]]Daily physical activities may slow down the deterioration of cognitive aging. This study intended to develop embodiment interactive video games with friendly human-machine interface to break through the elder's literacy, cognitive aging, and psychomotor hindrances toward technology. Another objective was to understand, through field experiments the perceived usability of the video games as well as their dependability and flow experiences on this platform.. Thirty elders constituted the sample for this study. Based on interviews and observations, this study found that the usability and dependability of this platform were high. Flow experiences occurred depending on the prior knowledge and interactive modules of the games.
Objectives: This study seeks to review some of the approaches employed to address health and well-be...
The presence of advanced and affordable immersive technology has made available widespread applicati...
© 2018 The objective of this paper is to understand the perception that younger elderly persons have...
Background: This study explored the perceptions of older adults on the use of a custom built interac...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
There were two objectives to this study: (a) to establish flow and (2) to establish whether computer...
In these days the percentage of older people in the population is growing worldwide. It is therefore...
In these days the percentage of older people in the population is growing worldwide. It is therefore...
This paper presents the results obtained after performing a number of demonstrations followed by a s...
Background: Aging is often accompanied by a decline in sensory, motor and cognitive functions. These...
[[abstract]]Population aging is a global trend in the 21st century. As the advent of aging society a...
In recent years the use of videogame technology has increased within the domain of health, in partic...
In recent years the use of videogame technology has increased within the domain of health, in partic...
While older people tend to be regarded as actual, or potential, players of digital games within lite...
Cognitive health impacts quality of life, ability to maintain independence, and even survival. As ad...
Objectives: This study seeks to review some of the approaches employed to address health and well-be...
The presence of advanced and affordable immersive technology has made available widespread applicati...
© 2018 The objective of this paper is to understand the perception that younger elderly persons have...
Background: This study explored the perceptions of older adults on the use of a custom built interac...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
There were two objectives to this study: (a) to establish flow and (2) to establish whether computer...
In these days the percentage of older people in the population is growing worldwide. It is therefore...
In these days the percentage of older people in the population is growing worldwide. It is therefore...
This paper presents the results obtained after performing a number of demonstrations followed by a s...
Background: Aging is often accompanied by a decline in sensory, motor and cognitive functions. These...
[[abstract]]Population aging is a global trend in the 21st century. As the advent of aging society a...
In recent years the use of videogame technology has increased within the domain of health, in partic...
In recent years the use of videogame technology has increased within the domain of health, in partic...
While older people tend to be regarded as actual, or potential, players of digital games within lite...
Cognitive health impacts quality of life, ability to maintain independence, and even survival. As ad...
Objectives: This study seeks to review some of the approaches employed to address health and well-be...
The presence of advanced and affordable immersive technology has made available widespread applicati...
© 2018 The objective of this paper is to understand the perception that younger elderly persons have...