[[abstract]] In 2002, the central government of Taiwan identified Digital Content Industry (DCI) as one of the strategic industry for future development, with the Animation Industry as one of the major DCI. With continuing changes of the global competitive markets , Taiwan 3D animation corporations are facing the transition of business model from OEM to creating their own brand in recent years. This study focuses on finding out the development status of Taiwan 3D animation corporations from the perspective of core competence, investigating what core competence Taiwan 3D animation industry owns and lacks, examining opinions of the industry, explore the principal competitive strategies of the 3D animation industry in U.S.A., Japan, China, an...
電腦動畫產業的定義係指「運用電腦產生或協助製作的連續聲音影像,廣泛應用於娛樂及其他工商業用途者稱之」,依其終端產品又可區分為四大次領域,包含電視動畫、動畫電影、新媒體動畫、肖像授權與衍生商品等。 台灣...
Animation industry and game industry is the core of the knowledge economy industries in 21st century...
Animation production is in essence builds a solid foundation of visual and animation theory and prac...
[[abstract]] In 2002, the central government of Taiwan identified Digital Content Industry (DCI) as...
Lately, many media organizations in Thailand have started to produce 3D animation, so the quality of...
The animation industry is a crucial part of cultural and creative industries and has formed a huge c...
In the past 10 years, the animation industry has developed rapidly due to new technology and market ...
The research studied and examined the competitiveness of the animation industry in Thailand. Data we...
[[abstract]]Being deemed as a tendency, even the third revolution of the cinema, digital cinema is o...
Building on a case study of three animation companies in the Chinese cultural and creative industry,...
[[abstract]]With the prosperous development of the global animation market and the declaration of th...
The creative industries (CI) have become a global idea in the past few years. However, compared to d...
This management project looks at the challenges faced by the Malaysian animation industry and the fi...
This article examines the aspects that influenced the emergence of the animation industry format aim...
AbstractThe aim of design education is to cultivate professional designers into design industry, so ...
電腦動畫產業的定義係指「運用電腦產生或協助製作的連續聲音影像,廣泛應用於娛樂及其他工商業用途者稱之」,依其終端產品又可區分為四大次領域,包含電視動畫、動畫電影、新媒體動畫、肖像授權與衍生商品等。 台灣...
Animation industry and game industry is the core of the knowledge economy industries in 21st century...
Animation production is in essence builds a solid foundation of visual and animation theory and prac...
[[abstract]] In 2002, the central government of Taiwan identified Digital Content Industry (DCI) as...
Lately, many media organizations in Thailand have started to produce 3D animation, so the quality of...
The animation industry is a crucial part of cultural and creative industries and has formed a huge c...
In the past 10 years, the animation industry has developed rapidly due to new technology and market ...
The research studied and examined the competitiveness of the animation industry in Thailand. Data we...
[[abstract]]Being deemed as a tendency, even the third revolution of the cinema, digital cinema is o...
Building on a case study of three animation companies in the Chinese cultural and creative industry,...
[[abstract]]With the prosperous development of the global animation market and the declaration of th...
The creative industries (CI) have become a global idea in the past few years. However, compared to d...
This management project looks at the challenges faced by the Malaysian animation industry and the fi...
This article examines the aspects that influenced the emergence of the animation industry format aim...
AbstractThe aim of design education is to cultivate professional designers into design industry, so ...
電腦動畫產業的定義係指「運用電腦產生或協助製作的連續聲音影像,廣泛應用於娛樂及其他工商業用途者稱之」,依其終端產品又可區分為四大次領域,包含電視動畫、動畫電影、新媒體動畫、肖像授權與衍生商品等。 台灣...
Animation industry and game industry is the core of the knowledge economy industries in 21st century...
Animation production is in essence builds a solid foundation of visual and animation theory and prac...