[[abstract]]This research aimed to use an interactive visual game as a research tool to compare the learning effectiveness of young children using blended interactive visual learning style and digital interactive visual learning style. The educational software program "Dynamic Digital Paradise - Creative Interactive Multimedia Games for Children" developed by the Department of Education of Taipei City Government was modified and adopted as a research tool. The subjects of the study were 255 young children in 8 classes from 4 affiliated kindergartens of elementary schools in Taipei City. The young children were divided into two groups to use blended interactive visual learning style and digital interactive visual learning style res...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
In recent years, electronic games have assumed an important place in the lives of children and adole...
The study aimed to examine the effectiveness of using instructional electronic games in developing g...
[[abstract]]We developed an embodied interactive video game (EIVG) that is both educational and ente...
The use of digital technology requires creativity and interaction between users. This is to support ...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
In the fast-developing digital era, improving young children’s learning abilities by information tec...
From a cognitive standpoint, the dynamic interactive media can be designed for students to immerse t...
[[abstract]]It's a new trend today how to give young children a happy and effective time in the digi...
Despite considerable discussion on the benefits of digital educational games, empirical research on ...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Game Based Learning is the approach where digital games are truly included in the classroom. These g...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
In recent years, electronic games have assumed an important place in the lives of children and adole...
The study aimed to examine the effectiveness of using instructional electronic games in developing g...
[[abstract]]We developed an embodied interactive video game (EIVG) that is both educational and ente...
The use of digital technology requires creativity and interaction between users. This is to support ...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
In the fast-developing digital era, improving young children’s learning abilities by information tec...
From a cognitive standpoint, the dynamic interactive media can be designed for students to immerse t...
[[abstract]]It's a new trend today how to give young children a happy and effective time in the digi...
Despite considerable discussion on the benefits of digital educational games, empirical research on ...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Game Based Learning is the approach where digital games are truly included in the classroom. These g...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
In recent years, electronic games have assumed an important place in the lives of children and adole...
The study aimed to examine the effectiveness of using instructional electronic games in developing g...