[[abstract]]To avoiding the increasing cases of suicide, violence, drug abuse, human relation aloof and aimlessness, a lot of life education centers, web-sides and curriculums have been established to help those young people return to healthy condition in Australia, England and United States. To set up life education e-learning environment is also important Taiwan. There are only 2 of 161 Vocational High Schools have established the life education e-learning environment. Therefore, it is important to study and develop life educational materials, technique and teaching methods to help students. And the problem-based life education teaching is to used educate students in problem-solving capability and increase their learning effects. This stu...
This research was motivated by students' lack of scientific literacy, students still did not underst...
The current trend among many universities is to increase the number of courses available online. How...
Second Life (SL) is an online virtual world with pedagogical applications such as digital storytelli...
[[abstract]]Life education has become one of the major tasks promoted and implemented by the Ministr...
This research is development research which aims to determine the effectiveness of using e-modules a...
Problem solving is generally regarded as the most important cognitive activity in everyday and profe...
Problem-based e-learning is a learning strategy which is a collaboration between problem-based learn...
[[abstract]]The pace of upgrade, elimination, and replacement of information technology, products, a...
Vocational degree earners represent a major portion of the work force in Taiwan. In courses of compu...
Everyone should prioritize their education extremely highly. A person's mindset can shift for the be...
The aim of this article is to present the analysis of assessment objects – motivation, group work, a...
Kemampuan berpikir kritis merupakan bagian dari keterampilan abad 21 yang harus diasah dan dikembang...
The limitation of face-to-face meetings imposed by the Covid-19 pandemic has encouraged education en...
[[abstract]]PE class in high school is the most suitable time to build up students’ correct skills i...
The current trend among many universities is to increase the number of courses available online. How...
This research was motivated by students' lack of scientific literacy, students still did not underst...
The current trend among many universities is to increase the number of courses available online. How...
Second Life (SL) is an online virtual world with pedagogical applications such as digital storytelli...
[[abstract]]Life education has become one of the major tasks promoted and implemented by the Ministr...
This research is development research which aims to determine the effectiveness of using e-modules a...
Problem solving is generally regarded as the most important cognitive activity in everyday and profe...
Problem-based e-learning is a learning strategy which is a collaboration between problem-based learn...
[[abstract]]The pace of upgrade, elimination, and replacement of information technology, products, a...
Vocational degree earners represent a major portion of the work force in Taiwan. In courses of compu...
Everyone should prioritize their education extremely highly. A person's mindset can shift for the be...
The aim of this article is to present the analysis of assessment objects – motivation, group work, a...
Kemampuan berpikir kritis merupakan bagian dari keterampilan abad 21 yang harus diasah dan dikembang...
The limitation of face-to-face meetings imposed by the Covid-19 pandemic has encouraged education en...
[[abstract]]PE class in high school is the most suitable time to build up students’ correct skills i...
The current trend among many universities is to increase the number of courses available online. How...
This research was motivated by students' lack of scientific literacy, students still did not underst...
The current trend among many universities is to increase the number of courses available online. How...
Second Life (SL) is an online virtual world with pedagogical applications such as digital storytelli...