[[abstract]]Abstract Images not only offer the viewers surface meanings but also present connotations of values and ideologies which may influence the viewers. On-line role-playing games, which are based on presenting and playing the images of certain characters, are very popular pastimes among Taiwanese teenagers. The values and ideologies behind the images of these characters in on-line role-playing games may influence and change the involving adolescent, which are the main members operating the future society. The objectives of this study are to examine the adolescent’s experience of role-playing the characters in on-line games, and to investigate how they view these characters which they role-plays, and then to analyze the level of...
“Playing pretend” is often regarded as childish, but many people continue to role-play well into adu...
Objective: The aim of this study was to investigate which narrative elements of digital game narrati...
Objective: The aim of this study was to investigate which narrative elements of digital game narrati...
[[abstract]]Abstract Images not only offer the viewers surface meanings but also present connotati...
The purpose of this study was to explore the role Interactive Game Technologies (IGTs) play in an ad...
The paper describes research on the role and place of computer games in the lives of children and ad...
The relevance of this article is to study the formation of values’ hierarchy among students in the a...
[[abstract]]The main purpose of this study is to understand how dialectical development between on-l...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
Objective: The aim of this study was to investigate which narrative elements of digital game narrati...
Objective: The aim of this study was to investigate which narrative elements of digital game narrati...
OBJECTIVE: The aim of this study was to investigate which narrative elements of digital game narrati...
OBJECTIVE: The aim of this study was to investigate which narrative elements of digital game narrati...
Playing computer games is a very popular way of spending free time among teenagers. Taking a role of...
This study examined adolescents ’ attitudes about video games along with their self-reported play fr...
“Playing pretend” is often regarded as childish, but many people continue to role-play well into adu...
Objective: The aim of this study was to investigate which narrative elements of digital game narrati...
Objective: The aim of this study was to investigate which narrative elements of digital game narrati...
[[abstract]]Abstract Images not only offer the viewers surface meanings but also present connotati...
The purpose of this study was to explore the role Interactive Game Technologies (IGTs) play in an ad...
The paper describes research on the role and place of computer games in the lives of children and ad...
The relevance of this article is to study the formation of values’ hierarchy among students in the a...
[[abstract]]The main purpose of this study is to understand how dialectical development between on-l...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
Objective: The aim of this study was to investigate which narrative elements of digital game narrati...
Objective: The aim of this study was to investigate which narrative elements of digital game narrati...
OBJECTIVE: The aim of this study was to investigate which narrative elements of digital game narrati...
OBJECTIVE: The aim of this study was to investigate which narrative elements of digital game narrati...
Playing computer games is a very popular way of spending free time among teenagers. Taking a role of...
This study examined adolescents ’ attitudes about video games along with their self-reported play fr...
“Playing pretend” is often regarded as childish, but many people continue to role-play well into adu...
Objective: The aim of this study was to investigate which narrative elements of digital game narrati...
Objective: The aim of this study was to investigate which narrative elements of digital game narrati...