[[abstract]]Nowadays, students have great promotion on their information proficiency, but the fact that some of them are bewildered with virtual and real world has resulted in some problems to parents and teachers when guiding the young generation. Owing to the urgent situation, the researcher made the study after reviewing related references. The study is based on phenomenology and takes ImpacT2 - the project collaborated by six countries in Europe in 2000,as a blueprint to analyze students’ experience, consciousness and behavior system in cyberspace, thus to generalize the strategies applicable in simulating instructional gaming. The researcher made the action research in the school he works and collected data in everyday instruction. The...
Compares games as one of the most interesting phenomena related to the computerization are the subje...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
The purpose of this study was to investigate the influence of a game called Wild Web Woods (WWW) des...
[[abstract]]The main purpose of this study is to understand how dialectical development between on-l...
The study is about how modern education games are effecting the society. The authors have discussed ...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
The study examines whether the effect of virtual presence on learning is influenced by learner chara...
This study was conducted as part of a more complex experimental research study on cybersecurity educ...
Technological advances have provided educational institutions the capability to explore various onli...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Computer games are in complex environments, and very little is known about their instructional effec...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
This study explored the effect of computer games instructional strategy on secondary school students...
Compares games as one of the most interesting phenomena related to the computerization are the subje...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
The purpose of this study was to investigate the influence of a game called Wild Web Woods (WWW) des...
[[abstract]]The main purpose of this study is to understand how dialectical development between on-l...
The study is about how modern education games are effecting the society. The authors have discussed ...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
The study examines whether the effect of virtual presence on learning is influenced by learner chara...
This study was conducted as part of a more complex experimental research study on cybersecurity educ...
Technological advances have provided educational institutions the capability to explore various onli...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Computer games are in complex environments, and very little is known about their instructional effec...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
This study explored the effect of computer games instructional strategy on secondary school students...
Compares games as one of the most interesting phenomena related to the computerization are the subje...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
The purpose of this study was to investigate the influence of a game called Wild Web Woods (WWW) des...