This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve th...
International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected...
International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
This book constitutes the proceedings of the First Joint International Conference on Serious Games, ...
This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 201...
This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious ...
The recent re-emergence of serious games as a branch of video games has introduced the concept of ga...
As games technologies have become more and more widely available, the ability of games to engage use...
As games technologies have become more and more widely available, the ability of games to engage use...
This book constitutes the refereed proceedings of the 5th International Conference on Serious Games ...
This book constitutes the refereed proceedings of the Second International Conference on Serious Gam...
This book constitutes the refereed proceedings of the Second International Conference on Serious Gam...
Part 15: Co-located EventInternational audienceThe Third International Conference on Serious Games D...
Serious Games is an evolving subject for researchers and practitioners. More and more events take pl...
This book highlights the challenges and potential of educational learning or industry-based training...
International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected...
International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
This book constitutes the proceedings of the First Joint International Conference on Serious Games, ...
This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 201...
This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious ...
The recent re-emergence of serious games as a branch of video games has introduced the concept of ga...
As games technologies have become more and more widely available, the ability of games to engage use...
As games technologies have become more and more widely available, the ability of games to engage use...
This book constitutes the refereed proceedings of the 5th International Conference on Serious Games ...
This book constitutes the refereed proceedings of the Second International Conference on Serious Gam...
This book constitutes the refereed proceedings of the Second International Conference on Serious Gam...
Part 15: Co-located EventInternational audienceThe Third International Conference on Serious Games D...
Serious Games is an evolving subject for researchers and practitioners. More and more events take pl...
This book highlights the challenges and potential of educational learning or industry-based training...
International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected...
International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...