In this paper, we study the notion of admissibility for randomised strategies in concurrent games. Intuitively, an admissible strategy is one where the player plays 'as well as possible', because there is no other strategy that dominates it, i.e. that wins (almost surely) against a superset of adversarial strategies. We prove that admissible strategies always exist in concurrent games, and we characterise them precisely. Then, when the objectives of the players are !-regular, we show how to perform assume-admissible synthesis, i.e. how to compute admissible strategies that win (almost surely) under the hypothesis that the other players play admissible strategies only.SCOPUS: cp.pinfo:eu-repo/semantics/publishe
Admissible strategies, i.e. those that are not dominated by any other strategy, are a typical ration...
We develop an approach to providing epistemic conditions for admissible behavior in games. Instead o...
We consider concurrent games played on graphs. At every round of a game, each player simul-taneously...
International audienceIn this paper, we study the notion of admissibility for randomised strategies ...
International audienceIn this paper, we study the notion of admissibility in timed games. First, we ...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
Admissibility has been studied for games of infinite duration with Boolean objectives. We extend he...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
Abstract We analyse the notion of iterated admissibility, i.e., avoidance of weakly dominated strate...
Suppose that each player in a game is rational, each player thinks the other players are rational, a...
Admissibility, i.e. the deletion of weakly dominated strategies, is a highly controversia1 solution ...
Abstract—A bicategory of concurrent games, where nondeterministic strategies are formalized as certa...
Admissible strategies, i.e. Those that are not dominated by any other strategy, are a typical ration...
forthcoming in Erkenntnis We analyze common reasoning about admissibility in the strategic and exten...
Admissible strategies, i.e. those that are not dominated by any other strategy, are a typical ration...
We develop an approach to providing epistemic conditions for admissible behavior in games. Instead o...
We consider concurrent games played on graphs. At every round of a game, each player simul-taneously...
International audienceIn this paper, we study the notion of admissibility for randomised strategies ...
International audienceIn this paper, we study the notion of admissibility in timed games. First, we ...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
Admissibility has been studied for games of infinite duration with Boolean objectives. We extend he...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
Abstract We analyse the notion of iterated admissibility, i.e., avoidance of weakly dominated strate...
Suppose that each player in a game is rational, each player thinks the other players are rational, a...
Admissibility, i.e. the deletion of weakly dominated strategies, is a highly controversia1 solution ...
Abstract—A bicategory of concurrent games, where nondeterministic strategies are formalized as certa...
Admissible strategies, i.e. Those that are not dominated by any other strategy, are a typical ration...
forthcoming in Erkenntnis We analyze common reasoning about admissibility in the strategic and exten...
Admissible strategies, i.e. those that are not dominated by any other strategy, are a typical ration...
We develop an approach to providing epistemic conditions for admissible behavior in games. Instead o...
We consider concurrent games played on graphs. At every round of a game, each player simul-taneously...