This study aims at critically reviewing recently published scientific literature on the use of computer and video games in Health Education (HE) and Physical Education (PE) with a view: (a) to identifying the potential contribution of the incorporation of electronic games as educational tools into HE and PE programs, (b) to present a synthesis of the available empirical evidence on the educational effectiveness of electronic games in HE and PE, and (c) to define future research perspectives concerning the educational use of electronic games in HE and PE. After systematically searching online bibliographic databases, 34 relevant articles were located and included in the study. Following the categorization scheme proposed by [Dempsey, J., Ras...
Active video games are an emerging genre of electronic games that provide engaging exercise experien...
This research paper was completed and submitted at Nipissing University, and is made freely accessib...
This review addresses the potential of serious video games and the benefits that serious video games...
The use of educational computer games in physical education (PE) has become more popular in recent ...
The use of educational computer games in physical education (PE) has become more popular in recent ...
The use of educational computer games in physical education (PE) has become more popular in recent y...
The use of educational computer games in physical education (PE) has become more popular in recent y...
Exergames are consoles that require a higher physical effort to play when compared to traditional vi...
The use of educational computer games in physical education (PE) has become more popular in recent y...
The use of educational computer games in physical education (PE) has become more popular in recent y...
Physical and active games can attract young people and children to have regular physical exercise an...
Active video games are an emerging genre of electronic games that provide engaging exercise experien...
ICT cause and accelerate the processes of getting and developing knowledge, facilitate the process o...
This article sets out to conduct a systematic review of the current literature on active video games...
Objective To assess the quality of evidence for the effects of school active video game (AVG) use o...
Active video games are an emerging genre of electronic games that provide engaging exercise experien...
This research paper was completed and submitted at Nipissing University, and is made freely accessib...
This review addresses the potential of serious video games and the benefits that serious video games...
The use of educational computer games in physical education (PE) has become more popular in recent ...
The use of educational computer games in physical education (PE) has become more popular in recent ...
The use of educational computer games in physical education (PE) has become more popular in recent y...
The use of educational computer games in physical education (PE) has become more popular in recent y...
Exergames are consoles that require a higher physical effort to play when compared to traditional vi...
The use of educational computer games in physical education (PE) has become more popular in recent y...
The use of educational computer games in physical education (PE) has become more popular in recent y...
Physical and active games can attract young people and children to have regular physical exercise an...
Active video games are an emerging genre of electronic games that provide engaging exercise experien...
ICT cause and accelerate the processes of getting and developing knowledge, facilitate the process o...
This article sets out to conduct a systematic review of the current literature on active video games...
Objective To assess the quality of evidence for the effects of school active video game (AVG) use o...
Active video games are an emerging genre of electronic games that provide engaging exercise experien...
This research paper was completed and submitted at Nipissing University, and is made freely accessib...
This review addresses the potential of serious video games and the benefits that serious video games...