International audienceThe problem of latency reduction in direct human-computer interaction is considered and formulated as a trajectory prediction problem. To solve the problem, the predictor is constructed as a frequency-domain approximation of the non-casual ideal predictor. This approximation can be computed analytically, or obtained as an optimization task. An adaptive modification of the forecasting algorithm is proposed taking into account possible variations in user behavior. Experimental results illustrate the applicability of the proposed solution
Tactile Internet (TI) is a new internet paradigm that enables sending touch interaction information ...
Overall latency is the elapsed time from input of human motion to the immediate response of the inp...
Latency is a frequently cited shortcoming of Virtual Reality (VR) applications. To compensate for ex...
International audienceThe problem of latency reduction in direct human-computer interaction is consi...
International audienceThe problem of latency reduction in direct Human-Computer interactions is cons...
Latency in direct-touch systems creates a spatial gap be-tween the finger and the digital object whe...
Latency, the delay between a user input on a system and the corresponding response from the system, ...
International audienceWith direct-touch interaction, users are sensitive to very low levels of laten...
International audienceEnd-to-end latency corresponds to the temporal difference between a user input...
International audienceEnd-to-end latency in interactive systems is detrimental to performance and us...
International audienceThe end-to-end latency of interactive systems is well known to degrade user's ...
International audienceEnd-to-end latency corresponds to the temporal difference between a user input...
Ph. D. ThesisInteractive Remote Rendering (IRR) systems enable computationally intensive rendering t...
Tactile Internet (TI) is a new internet paradigm that enables sending touch interaction information ...
Overall latency is the elapsed time from input of human motion to the immediate response of the inp...
Latency is a frequently cited shortcoming of Virtual Reality (VR) applications. To compensate for ex...
International audienceThe problem of latency reduction in direct human-computer interaction is consi...
International audienceThe problem of latency reduction in direct Human-Computer interactions is cons...
Latency in direct-touch systems creates a spatial gap be-tween the finger and the digital object whe...
Latency, the delay between a user input on a system and the corresponding response from the system, ...
International audienceWith direct-touch interaction, users are sensitive to very low levels of laten...
International audienceEnd-to-end latency corresponds to the temporal difference between a user input...
International audienceEnd-to-end latency in interactive systems is detrimental to performance and us...
International audienceThe end-to-end latency of interactive systems is well known to degrade user's ...
International audienceEnd-to-end latency corresponds to the temporal difference between a user input...
Ph. D. ThesisInteractive Remote Rendering (IRR) systems enable computationally intensive rendering t...
Tactile Internet (TI) is a new internet paradigm that enables sending touch interaction information ...
Overall latency is the elapsed time from input of human motion to the immediate response of the inp...
Latency is a frequently cited shortcoming of Virtual Reality (VR) applications. To compensate for ex...