Research on video game violence has focused on the impact of aggression, but has so far neglected the processes and mechanisms underlying the enjoyment of video game violence. The present contribution examines a specific process in this context, namely players' strategies to cope with moral concern that would (in real-life settings) arise from violent actions. Based on Bandura's (2002) theory of moral disengagement, we argue that in order to maintain their enjoyment of game violence, players find effective strategies to avoid or cope with the moral conflict related to their violent behaviors in the game world ('moral management'). Exploratory interviews with ten players of violent video games revealed some relevance of moral reasoning to th...
Playing video games has become one of the most popular leisure activities amongAQ1 youth (Smith, 200...
Video games provide virtual spaces for the representation and enactment of prohibited offline behavi...
Over the past 30 years, video games have become an important part of contemporary global entertainme...
How do violent videogames, as entertainment products, communicate violence in the context of warfare...
Mechanisms of moral disengagement in violent video game play have recently received considerable att...
Mechanisms of moral disengagement in violent video game play have recently received considerable att...
Moral dilemmas have become increasingly popular in video games, although it is still widely unknown ...
peer reviewedMoral dilemmas have become increasingly popular in single player video games, although...
The purpose of this thesis is to address the question of whether the actions a player performs withi...
The purpose of this thesis is to address the question of whether the actions a player performs withi...
From complex multi-players to casual gaming: video games are the most common virtual environment for...
From complex multi-players to casual gaming: video games are the most common virtual environment for...
What makes virtual violence enjoyable rather than aversive? Two 2×2 experiments tested the assumptio...
Games including meaningful narratives and moral decisions have become increasingly popular. This cas...
The overarching aim of this thesis was to explore the relationships between violent video games (VVG...
Playing video games has become one of the most popular leisure activities amongAQ1 youth (Smith, 200...
Video games provide virtual spaces for the representation and enactment of prohibited offline behavi...
Over the past 30 years, video games have become an important part of contemporary global entertainme...
How do violent videogames, as entertainment products, communicate violence in the context of warfare...
Mechanisms of moral disengagement in violent video game play have recently received considerable att...
Mechanisms of moral disengagement in violent video game play have recently received considerable att...
Moral dilemmas have become increasingly popular in video games, although it is still widely unknown ...
peer reviewedMoral dilemmas have become increasingly popular in single player video games, although...
The purpose of this thesis is to address the question of whether the actions a player performs withi...
The purpose of this thesis is to address the question of whether the actions a player performs withi...
From complex multi-players to casual gaming: video games are the most common virtual environment for...
From complex multi-players to casual gaming: video games are the most common virtual environment for...
What makes virtual violence enjoyable rather than aversive? Two 2×2 experiments tested the assumptio...
Games including meaningful narratives and moral decisions have become increasingly popular. This cas...
The overarching aim of this thesis was to explore the relationships between violent video games (VVG...
Playing video games has become one of the most popular leisure activities amongAQ1 youth (Smith, 200...
Video games provide virtual spaces for the representation and enactment of prohibited offline behavi...
Over the past 30 years, video games have become an important part of contemporary global entertainme...