The retrospective and subjective nature of clinical interviews is an important shortcoming of current psychiatric diagnosis. Consequently, there is a clear need for objective and standardized tools. Virtual reality (VR) can be used to achieve controlled symptom provocation, which allows direct assessment for the clinician. We developed a video VR game to provoke and assess obsessive-compulsive disorder (OCD) symptoms in a standardized and controlled environment. The first objective was to evaluate if the VR game is capable of provoking symptoms in OCD patients as opposed to healthy controls. The second objective was to evaluate the tolerability of the VR game in OCD patients. The VR game was created using a first-person perspective and conf...
This study aimed to evaluate the reliability and validity of the Neuro- Virtual Reality as tool for ...
none6siBackground: Virtual reality (VR) is being used more and more often as a therapeutic tool in p...
The current study aims to explore the effectiveness of virtual environment (VE) in producing anxiety...
Patients with obsessive-compulsive disorder (OCD) experience obsessions and compulsions, which cause...
The current study is a preliminary test of a virtual reality (VR) anxiety-provoking tool using a sam...
The use of computers, especially for virtual reality (VIZ), to understand, assess, and treat various...
The use of computers, especially for virtual reality (VR), to understand, assess, and treat various ...
The use of advance computer-based technology is becoming necessary to address the growing complexity...
Research in obsessive-compulsive disorder (OCD) produced inconsistent results in demonstrating an as...
Little information is available about use of virtual reality exposure for management of obsessive co...
BACKGROUND: To date, a diagnosis in psychiatry is largely based on a clinical interview and question...
Objective: Between 40 and 60% of patients with obsessive-compulsive disorder (OCD) are resistant to ...
In the Western context, virtual reality (VR)-based treatments had been suggested as an intervention ...
Executive functions are often impaired in obsessive compulsive disorder (OCD). We used a Virtual Rea...
Preliminary studies have provided promising results on the feasibility of virtual reality (VR) inter...
This study aimed to evaluate the reliability and validity of the Neuro- Virtual Reality as tool for ...
none6siBackground: Virtual reality (VR) is being used more and more often as a therapeutic tool in p...
The current study aims to explore the effectiveness of virtual environment (VE) in producing anxiety...
Patients with obsessive-compulsive disorder (OCD) experience obsessions and compulsions, which cause...
The current study is a preliminary test of a virtual reality (VR) anxiety-provoking tool using a sam...
The use of computers, especially for virtual reality (VIZ), to understand, assess, and treat various...
The use of computers, especially for virtual reality (VR), to understand, assess, and treat various ...
The use of advance computer-based technology is becoming necessary to address the growing complexity...
Research in obsessive-compulsive disorder (OCD) produced inconsistent results in demonstrating an as...
Little information is available about use of virtual reality exposure for management of obsessive co...
BACKGROUND: To date, a diagnosis in psychiatry is largely based on a clinical interview and question...
Objective: Between 40 and 60% of patients with obsessive-compulsive disorder (OCD) are resistant to ...
In the Western context, virtual reality (VR)-based treatments had been suggested as an intervention ...
Executive functions are often impaired in obsessive compulsive disorder (OCD). We used a Virtual Rea...
Preliminary studies have provided promising results on the feasibility of virtual reality (VR) inter...
This study aimed to evaluate the reliability and validity of the Neuro- Virtual Reality as tool for ...
none6siBackground: Virtual reality (VR) is being used more and more often as a therapeutic tool in p...
The current study aims to explore the effectiveness of virtual environment (VE) in producing anxiety...