This paper studies adaptive learning in the class of weighted network games. This class of games includes applications like research and development within interlinked firms, crime within social networks, the economics of pollution, and defense expenditures within allied nations. We show that for every weighted network game, the set of pure Nash equilibria is non-empty and, generically, finite. Pairs of players are shown to have jointly profitable deviations from interior Nash equilibria. If all interaction weights are either non-negative or non-positive, then Nash equilibria are Pareto inefficient. We show that quite general learning processes converge to a Nash equilibrium of a weighted network game if every player updates with some regul...
Fudenberg and Kreps (1993) consider adaptive learning processes, in the spirit of ctitious play, for...
In this paper, we address the problem of convergence to Nash equilibria in games with rewards that a...
We study public goods games played on networks with possibly non-recip-rocal relationships between p...
This paper studies adaptive learning in the class of weighted network games. This class of games inc...
This paper studies adaptive learning in the class of weighted network games. This class of games inc...
This paper studies adaptive learning in the class of weighted network games. This class of games inc...
This paper studies adaptive learning in the class of weighted network games. This class of games inc...
This paper studies adaptive learning in the class of weighted network games. This class of games inc...
We study public goods games played on networks with possibly non-recip-rocal relationships between p...
We study public goods games played on networks with possibly non-recip-rocal relationships between p...
We study public goods games played on networks with possibly non-recip-rocal relationships between p...
Whilst network coordination games and network anti-coordination games have received a considerable a...
In this paper, we provide a theoretical prediction of the way in which adaptive players behave in th...
In this paper, we provide a theoretical prediction of the way in which adaptive players behave in th...
In this paper, we address the problem of convergence to Nash equilibria in games with rewards that a...
Fudenberg and Kreps (1993) consider adaptive learning processes, in the spirit of ctitious play, for...
In this paper, we address the problem of convergence to Nash equilibria in games with rewards that a...
We study public goods games played on networks with possibly non-recip-rocal relationships between p...
This paper studies adaptive learning in the class of weighted network games. This class of games inc...
This paper studies adaptive learning in the class of weighted network games. This class of games inc...
This paper studies adaptive learning in the class of weighted network games. This class of games inc...
This paper studies adaptive learning in the class of weighted network games. This class of games inc...
This paper studies adaptive learning in the class of weighted network games. This class of games inc...
We study public goods games played on networks with possibly non-recip-rocal relationships between p...
We study public goods games played on networks with possibly non-recip-rocal relationships between p...
We study public goods games played on networks with possibly non-recip-rocal relationships between p...
Whilst network coordination games and network anti-coordination games have received a considerable a...
In this paper, we provide a theoretical prediction of the way in which adaptive players behave in th...
In this paper, we provide a theoretical prediction of the way in which adaptive players behave in th...
In this paper, we address the problem of convergence to Nash equilibria in games with rewards that a...
Fudenberg and Kreps (1993) consider adaptive learning processes, in the spirit of ctitious play, for...
In this paper, we address the problem of convergence to Nash equilibria in games with rewards that a...
We study public goods games played on networks with possibly non-recip-rocal relationships between p...