An experiment examines the claims that players are (1) susceptible to flattery and praise from a video game, (2) that the effects are similar to flattery and praise from humans and (3) that flattery and praise can impair a player's performance. In two play-sessions participants (N = 42) were asked to play a casual video game. Half of the participants were only exposed to the original game sounds and the other half were exposed to additional praise and flattery from a computer voice (juiciness). The additional audio was designed to blend in with the game sounds. Participants in the control condition scored significantly higher than participants who received additional praise and flattery, but they did not evaluate the game differently. These...
Video games are a fun and popular outlet for many. They boost enthusiasm and can provide a form of e...
Video games are fun and popular outlets, boosting enthusiasm and providing a form of entertainment a...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...
This study extends previous media equation research, which showed that the effects of flattery from ...
This study extends previous media equation research, which showed that the effects of flattery from...
This study examined the differences in emotional expression depending on the type of opponent (compu...
Experimental evidence has pointed toward a negative effect of violent video games on social behavior...
Highlights • Existing research has often focussed on single reward types in videogames • The current...
Massively Multiplayer Online Games (MMOGs) have received considerable attention in news headlines de...
Two experiments were conducted to examine the effects of playing different types of video games on p...
Models to explain persistent and excessive gaming behavior have proposed that reward characteristics...
Models to explain persistent and excessive gaming behavior have proposed that reward characteristics...
people in all, play some sort of video game. The popularity of video games continues to be spurred o...
For many, listening to music is an enjoyable experience pursued throughout one’s lifetime. Nearly 20...
There is currently limited understanding of whether and how different amounts and diversity of virtu...
Video games are a fun and popular outlet for many. They boost enthusiasm and can provide a form of e...
Video games are fun and popular outlets, boosting enthusiasm and providing a form of entertainment a...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...
This study extends previous media equation research, which showed that the effects of flattery from ...
This study extends previous media equation research, which showed that the effects of flattery from...
This study examined the differences in emotional expression depending on the type of opponent (compu...
Experimental evidence has pointed toward a negative effect of violent video games on social behavior...
Highlights • Existing research has often focussed on single reward types in videogames • The current...
Massively Multiplayer Online Games (MMOGs) have received considerable attention in news headlines de...
Two experiments were conducted to examine the effects of playing different types of video games on p...
Models to explain persistent and excessive gaming behavior have proposed that reward characteristics...
Models to explain persistent and excessive gaming behavior have proposed that reward characteristics...
people in all, play some sort of video game. The popularity of video games continues to be spurred o...
For many, listening to music is an enjoyable experience pursued throughout one’s lifetime. Nearly 20...
There is currently limited understanding of whether and how different amounts and diversity of virtu...
Video games are a fun and popular outlet for many. They boost enthusiasm and can provide a form of e...
Video games are fun and popular outlets, boosting enthusiasm and providing a form of entertainment a...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...