Within dramatherapy and psychodrama, the term ‘de-roling’ indicates a set of activities that assist the subjects of therapy in ‘disrobing’ themselves from their fictional characters. Starting from the psychological needs and the therapeutic goals that ‘de-roling’ techniques address in dramatherapy and psychodrama, this text provides a broader understanding of procedures and exercises that define and ease transitional experiences across cultural practices such as religious rituals and spatial design. After this introductory section, we propose a tentative answer as to why game studies and virtual world research largely ignored processes of ‘roling’ and ‘de-roling’ that separate the lived experience of role-play from our everyday sense of the...
Exploring two recent examples of virtual reality (VR) short films designed to produce visceral exper...
Digital technology has given opportunities for multiple experiences of Self in contemporary society....
As Virtual Reality technology and systems become more commercially available and accessible, more an...
Within dramatherapy and psychodrama, the term ‘de-roling’ indicates a set of activities that assist ...
This clinical case study explores the psychodynamic treatment possibilities of excessive Internet vi...
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construc...
This paper describes a number of sequelae stemming from virtual reality (VR) and VR technology (VRT)...
Abstract A theoretical investigation of the spaces where dramatic realities and virtual realities re...
In an increasingly virtual world, new identities that exist only in cyberspace are being created. Hi...
With the evolution of technology, digital gaming became a more holistic and realistic experience tha...
The work focused on the examining the use of virtual reality (VR) technologies in the reduction of d...
Virtual Reality (VR) is an advanced form of human–computer interface that allows users to interact w...
Internet Gaming Disorder (IGD) has been incorporated in the International Classification of Diseases...
From the earliest days of video game studies as a field, and before - with discussions of virtual re...
Virtual reality has existed for many years, dating back to the 1940s but becoming popular on a larg...
Exploring two recent examples of virtual reality (VR) short films designed to produce visceral exper...
Digital technology has given opportunities for multiple experiences of Self in contemporary society....
As Virtual Reality technology and systems become more commercially available and accessible, more an...
Within dramatherapy and psychodrama, the term ‘de-roling’ indicates a set of activities that assist ...
This clinical case study explores the psychodynamic treatment possibilities of excessive Internet vi...
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construc...
This paper describes a number of sequelae stemming from virtual reality (VR) and VR technology (VRT)...
Abstract A theoretical investigation of the spaces where dramatic realities and virtual realities re...
In an increasingly virtual world, new identities that exist only in cyberspace are being created. Hi...
With the evolution of technology, digital gaming became a more holistic and realistic experience tha...
The work focused on the examining the use of virtual reality (VR) technologies in the reduction of d...
Virtual Reality (VR) is an advanced form of human–computer interface that allows users to interact w...
Internet Gaming Disorder (IGD) has been incorporated in the International Classification of Diseases...
From the earliest days of video game studies as a field, and before - with discussions of virtual re...
Virtual reality has existed for many years, dating back to the 1940s but becoming popular on a larg...
Exploring two recent examples of virtual reality (VR) short films designed to produce visceral exper...
Digital technology has given opportunities for multiple experiences of Self in contemporary society....
As Virtual Reality technology and systems become more commercially available and accessible, more an...