International audienceNormal estimation in point clouds is a crucial first step for numerous algorithms, from surface reconstruction and scene understanding to rendering. A recurrent issue when estimating normals is to make appropriate decisions close to sharp features, not to smooth edges, or when the sampling density is not uniform, to prevent bias. Rather than resorting to manually-designed geometric priors, we propose to learn how to make these decisions, using ground-truth data made from synthetic scenes. For this, we project a discretized Hough space representing normal directions onto a structure amenable to deep learning. The resulting normal estimation method outperforms most of the time the state of the art regarding robustness to...
Numerous applications processing 3D point data will gain from the ability to estimate reliably norma...
International audience3D point clouds have emerged as a preferred format for recent immersive commun...
International audienceIn recent years, the production of 3D content in the form of point clouds (PC)...
International audienceNormal estimation in point clouds is a crucial first step for numerous algorit...
Proceedings of the 10th Symposium of on Geometry Processing (SGP 2012), Tallinn, Estonia, July 2012....
Surface normal estimation is a basic task for many point cloud processing algorithms. However, it ca...
We present a fast and practical approach for estimating robust normal vectors in unorganized point c...
With the recent advances in remote sensing of objects and environments, point cloud processing has b...
We present a method for the adaptive reconstruction of a surface directly from an unorganized point ...
We introduce a novel self-attention-based normal estimation network that is able to focus softly on ...
This paper proposes a fast and accurate surface normal estimation method which can be directly used ...
Normal estimation for unstructured point clouds is an important task in 3D computer vision. Current ...
We survey and benchmark traditional and novel learning-based algorithms that address the problem of ...
International audienceIn this paper, we propose PCPNET, a deep-learning based approach for estimatin...
High-quality estimation of surface normal can help reduce ambiguity in many geometry understanding p...
Numerous applications processing 3D point data will gain from the ability to estimate reliably norma...
International audience3D point clouds have emerged as a preferred format for recent immersive commun...
International audienceIn recent years, the production of 3D content in the form of point clouds (PC)...
International audienceNormal estimation in point clouds is a crucial first step for numerous algorit...
Proceedings of the 10th Symposium of on Geometry Processing (SGP 2012), Tallinn, Estonia, July 2012....
Surface normal estimation is a basic task for many point cloud processing algorithms. However, it ca...
We present a fast and practical approach for estimating robust normal vectors in unorganized point c...
With the recent advances in remote sensing of objects and environments, point cloud processing has b...
We present a method for the adaptive reconstruction of a surface directly from an unorganized point ...
We introduce a novel self-attention-based normal estimation network that is able to focus softly on ...
This paper proposes a fast and accurate surface normal estimation method which can be directly used ...
Normal estimation for unstructured point clouds is an important task in 3D computer vision. Current ...
We survey and benchmark traditional and novel learning-based algorithms that address the problem of ...
International audienceIn this paper, we propose PCPNET, a deep-learning based approach for estimatin...
High-quality estimation of surface normal can help reduce ambiguity in many geometry understanding p...
Numerous applications processing 3D point data will gain from the ability to estimate reliably norma...
International audience3D point clouds have emerged as a preferred format for recent immersive commun...
International audienceIn recent years, the production of 3D content in the form of point clouds (PC)...